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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago

Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears'

www.psu.com

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Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears'

www.psu.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago
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Bungie Is Reportedly Using Unreal Engine For Its New IP Codenamed 'Gummy Bears' - PlayStation Universe
www.psu.com
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Bungie's new IP, codenamed Gummy Bears, is reportedly being powered by Unreal Engine technology.
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  • torvusbogpod@lemmy.world
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    2 years ago

    I mean, Halo was originally called “Monkey Nutz,” so I wouldn’t put much stock in the game content relating to the codename

  • Molecular0079@lemmy.world
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    2 years ago

    Sigh, I’ve lost all interest in Bungie ever since they doubled-down on live-service games.

    • Whirlybird@aussie.zone
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      2 years ago

      They’ve been live service games since Halo 3 though, so you haven’t liked them since then?

      • BaskinRobbins@sh.itjust.works
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        2 years ago

        Can reach be considered live service? I don’t remember it being any more monetized than halo 3

        • Whirlybird@aussie.zone
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          2 years ago

          Yeah reach is live service too.

  • _haha_oh_wow_@sh.itjust.works
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    2 years ago

    Calling it now.

  • 0xDEADBEEF@lemmy.world
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    2 years ago

    Ok and? Not much of a story til something actually gets announced

    • nanoUFO@sh.itjust.worksOPM
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      2 years ago

      I mean it is a story since they used their own engine before and it affected development. Bet to a lot of people not into live service games this is more interesting than whatever they are making.

      • 0xDEADBEEF@lemmy.world
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        2 years ago

        True, and the ‘Blam!’ Engine has a lot of history behind it but ultimately the end result is more important than the tools used to achieve it. But until something is announced by Bungie then it’s still kinda a non-story

    • Whirlybird@aussie.zone
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      2 years ago

      Dropping their own proprietary engine and moving to unreal is a pretty big story actually.

  • bogdugg@sh.itjust.works
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    2 years ago

    Didn’t they already announce Marathon? Strange that this article doesn’t mention it at all.

  • ZephyrXero@lemmy.world
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    2 years ago

    I wonder if the codename implies you will be jumping and bouncing around a lot in the game

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