nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18linkfedilinkarrow-up13arrow-down11
arrow-up12arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square18linkfedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up1·edit-21 year agoAs if development teams choose their projects in publisher owned studios.
As if development teams choose their projects in publisher owned studios.