I have been playing a ton of Operation Harsh Doorstop, flying the helicopters is just such a rush.
Splitgate 2 and kingdom hearts
- Brotato
- Diablo 1 via devilutionx, i do a run through of normal difficulty atleast once a year
- tainted grail fall of avalon, don’t get how this is verified, fps often dips into low 20s. game itself seems fun though
- will probably start clair obscur.
yes, i totally abandoned playing soul reaver, because i kept playing other games :D
I played Nightreign on the deck since I was away from home on launch day. It works all right, though I hope it gets some improvements. On a separate note, I tried the Stellar Blade demo and I’m blown away how well it performs. Its a steady 40ps with a Steam Deck preset. I thought it had no shot given my experience with Black Myth Wukong.
Stellar Blade is UE4, while Wukong is UE5.
UE5 performance is pretty bad on nearly every game it’s in unfortunately.
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Stardew Valley
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Halo
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POE II
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Starfox 64
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Super Mario World
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Skyrim
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Oblivion
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Disco Elysium
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Civilization VI
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Still hard on the Monster Train 2 grind
Same!!
I just finished my chapter 2 play-through of Pokémon Flux; what a blast.
Also playing Control on the side. I finished it for the first time last month, but still a lot of side-quests to do, and the gameplay is still very fun.
Aside from that, the dailies/weeklies in Genshin Impact, Zenless Zone Zero, and Tabletop Simulator.
Yeah, I don’t mention it very often anymore, but I’m always playing HSR on the side. I’m glad hoyo games work so well on the Deck.
Just started Sekiro: Shadows Die Twice after wanting it for a long time… and I feel like I’m bouncing off it. Having never played any of the Dark Souls series, but having absorbed some of the concepts via cultural osmosis I feel like the game has gone: It’s a soullike, you know what to do from here! But I have no idea what my goals are, other than running around and dying repeatedly, and occasionally finding a ‘bonfire’.
I thought the combat was supposed to be a selling point, but it feels really clunky. Maybe I’m missing something, idk.
Sekiro is a wierd one because there’s only two buttons during combat for awhile, until you start getting upgrades. Attack and guard. You get more options later on.
The clunkyness is part of the selling point. Dark Souls 1 is massively clunky and it’s my favorite. You have to go into each fight realizing you’re facing off agianst the enemy, you’re not just running in and killing them.
I’ve had Sekiro on my wishlist for a long time because a lot of people consider it the best souls like game. I know the main point with it is that it’s supposed to be more parry focused, you’re expected to really learn and master enemy attack patterns and parry/counter windows. The first playthrough is supposed to be able slow/steady progress and learning, and then on a second playthrough you apparently feel like a god who’s mastered an intricate dance and can’t be stopped.
At least that’s how it was described to me, but as far as the smaller “what do I do now” level I don’t know what to tell you with my general lack of souls experience.
Balatro, Nier, Dark Souls, and Stardew.
Just setup mods for my partner’s steamdeck, ended up putting stardew Very expanded on both our decks and doing a new playthrough, needed to tweak a few settings as a chunk of mods seem to expect keyboard/mouse controls.
Runs pretty well all things considered, it’s added an overwhelming amount of stuff.
I haven’t even looked at the file structures for games yet. Is it similar to where the games folders are in Windows? Im guessing the game folders themselves aren’t different, but wheres the steam stuff to get there?
If you do it manually, path is something like (if it’s on the ssd at least)
~/.local/steam/steamapps/common/StardewValley/mods
SMAPI has a .sh in their release zip that sets it up for you, and their wiki is pretty solid if you’re wanting to do it through proton instead of the native application. I gave the nexus mod app a try, works pretty well but without premium you need to download mods individually, having an actual mod manager is nice though.
I’ve done rimworld modding running that through proton, but rimworld has workshop support and various mod managers so that was really easy to do (and plays pretty well, but I played rimworld on the og steam controller in the past so was kinda used to it)
Awesome, thank you!