Colossal Order announced that it will no longer be working on Cities: Skylines 2. Iceflake Studios will handle its post-launch support and development.
I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.
It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.
I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.
I’m not too hopeful. The new devs’ portfolio doesn’t make it seem like they have enough experience to handle a big project like this.
It’s sad because while Colossal Order definitely messed up the launch (though I’m still unsure whether it’s their fault or Paradox — probably both), they knew what makes city builders good. I feel like two years in, they’ve finally handled all the faults of the base game, and were ready to build upon it and release new content.
I have to be optimistic because, like I said, the base game is now pretty good to build upon, but the new devs don’t inspire confidence.