Good question. Having not played the PC port myself, I only know that it was addressed by the studio (and/or publisher?), and that people stopped talking about it after a couple months. I personally concluded that the game must’ve been fixed to some degree.
YES. PLEASE use that time to optimize.
Hopefully Last of Us Part II shares enough of a code base with the PC version of the Part I remaster.
Arrrr… I’ve no qualms about bequeathing me trove of ill-begotten e-booty, if ye take my meaning!
Wait out my timer or go around me.
For what it’s worth, I doubt these videos were “viewed” millions of times. X tracks a 1-second automatic playback as a view, such as when someone slowly scrolls past on their feed. Every other service typically counts that as an impression.
Aren’t they really paying for a dev license and support? Can they develop for the apple vision without the device?
edit
Nevermind. The article suggests the strap is a development “accelerator”. :/
That’s the real headline right there. This is huge news, and hopefully opens the door (or re-opens?) to eventually opening up Apple’s ecosystem.
I understand the merits of Apple’s case with Epic and why Apple prevailed, but it still seems like a big part of their market dominance was not properly attributed to their mind share and sheer momentum, and not entirely due to their service and product quality.
Sorry if thats unclear, typing on mobile and will try to expand that thought later.
I think there was some contractual obligation to produce two seasons, the 2nd of which was already in production before season 1 even aired.
The footage at 0:31 seems so surreal: The whole thing plays out like an Airsoft game, where a player was tagged and exiting match… It’s hard to fathom that the bullets are real in that footage. What might’ve happened in that particular scenario? How would a soldier actually be captured?
At 1:28, is that solder just spraying and praying in the direction of the incoming fire?
Also, are some of the rounds explosive tipped or just visibly fragmenting on impact?
Just add it to the pile.
The novelty of being one of the first online, somewhat massively multi-player persistent rpg, was very special for 2000-2001, at least for the minimum wage earning, console-only teen that I was.
Did the occupants not escape or was that just the editing? It looked like they couldn’t fit past the turret armour because of how it was oriented.
In either case that was insane. My heart rate jumped to 140+ just watching and knowing the outcome. I cannot fathom the pressure of piloting that fpv drone, knowing the lives of other UAF soldiers was potentially on the line. Like how do they keep cool with the controls…
Did you play it online, and was the community active in GameCube? (Was it cross platform with dreamcast?)
I played the shit out of pso episode1 on DC, but sisnt have access to a credit cards, or funds for that matter, for episode 2.
I think we see soldiers flee after a detonation running on pure adrenaline, but we don’t see the punctured organs or major lacerations afterwards.
In this case however, the car seemed to do an okay job absorbing damage. It’s hard to say.
I must confess I started to google “Forearms UK” thinking it’s some foreign expression I never heard… At which point I was reminded how close ‘I’ and ‘O’ are.
Damn forearms indeed.
Sadly those anti air missiles probably cost exponentially more than the drones themselves.
Anyone have a mirror to the clip and/or article? It appears to be paywalled or something. (Account walled?)