deleted by creator
deleted by creator
Recently, there came out a way of recompiling N64 games for PC without a decompilation and with mostly working results. It is technically possible to apply the hack patch and then recompile it for PC. I don’t know if there’s a way to apply HD texture packs on top of that though (edit: there seems to be in the video, but I haven’t looked into how).
I think they might be confusing Karl with RWhiteGoose (now Goose’s Gaming Folklore), who is another Goldeneye speedrunner that does videos featuring speedruning accomplishments across the community. Goose is a neo-nazi.
This is worded better than what I said. The second round isn’t 1/2 because the door you initially picked was 1/100.
I was stubborn about this for so long, and I’m still not entirely sure I understand it, but here is a perspective that made me doubt my belief.
Imagine the Monty Hall Problem, but with 100 doors and only one grand prize. You pick one; it obviously has a 1/100 chance of being a grand prize. Then Monty reveals 98 doors without grand prizes in them such that the only doors left are the one you chose and one that Monty left unopened. Monty obviously arranged for one of those two doors to have the grand prize behind it. The “choice to switch” is really just a second round of the game, but with a 1/2 chance of winning (wrong, your odds change only if you “participate” in round two).
If you stick with your door, you are relying on your initial 1/100 chance of winning. If you switch, you are getting the 1/2 odds of the “second round”.
Apparently with three doors, switching gives you a 2/3 chance of winning, but I don’t understand the math of how to get that answer and I wouldn’t be able to calculate the odds of the 100 door version. I just know intuitivey that switching is better.
I think I had this guy’s exact issue and maybe even stumbled upon his comment in that Microsoft support forum thread. It looks very familiar, but I could have just seen the meme before.
My problem was that I needed to do this for 100+ files, so using the UI individually for each file was out of the question. The eventual solution I found was in this tutorial for adding a context menu entry that changes folder/file ownership recursively. It’s been very useful!