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Joined 2 years ago
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Cake day: August 5th, 2023

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  • All or most of the “powerful” countries being involved, usually directly. Basically take a look at the top military powers, if majority are active boots on ground, running military strategies, fighting and taking a wartime position domestically, you’ve got a world war.

    Really though it’s a new-ish term, and highly subjective. WW1 was the Great War until it popped off again. For a modern thought experiment - could the war on terror be considered a world war? Much of the world’s fighting power was dragged into it to some degree, but most people would say no.

    Long story short, it’s a ‘world war’ when historians decide it was.




  • How? Blood, sweat and tears mostly.

    Usually it’s not recommended to start with your “dream game”. Pick an engine (I like Godot), grab some Kenney art assets, and get to work on a pong or snake clone. This can be using written tutorials, videos, or hard mode, read the docs and piece it together.

    Trying to learn a language, learn an engine, learn the art pipeline, learn game dev concepts AND dream up a new game concept with custom assets simultaneously is trying to boil the ocean. Start small: add a start menu, add a scene. Make jpg appear and move using player input, add an obstacle, add a death scene/restart. Iterate from there.