

The throttling message is a bit misleading. In fact it tells you why your GPU can’t reach higher boost clocks, and will say either temperature or TDP/power limit
The throttling message is a bit misleading. In fact it tells you why your GPU can’t reach higher boost clocks, and will say either temperature or TDP/power limit
SteamVR on Linux as of now is a joke, features necessary to experience VR without getting nausea are missing, namely working asynchronous reprojection and correct vsync_to_photon timings.
I’m using HTC Vive Pro on Arch Linux (one of 4 SteamVR native headsets) for context.
There is an open-source alternative called Monado which does work better than SteamVR, but it’s game compatibility is a hit or miss, and you don’t get features like Chaperone/Guardian on it
Which variant of it, if I may?
*In games running on Unreal Engine 5
1411 kbps before compression. FLACs can go as low as 200 kbps based on the content of a file
To my knowledge it’s lossless in CD quality only, in high-res modes it becomes lossy
I really hope Proton 10 will have some sort of Wayland support, even if it would be hidden behind an environmental variable
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Thanks for the PSA, I was about to go on a troubleshooting spree with Discord not using KDE’s file picker
EAC on Linux uses special runtime usually provided by Steam and it runs in userspace. However, developers have to whitelist said runtime and that’s where the issue is
KDE Plasma Wayland, I’m using it for gaming mainly and occasionally for VR.
Pros:
Cons:
I had no clue KDE has an image writer, good to know and will definitely give it a try :3
“Late is for a while suck is forever”
Steam Deck runs an embedded session of Gamescope which uses DRM (no not copy protection) to display games.
Running Gamescope as a launch command will run it in a nested session, where it’s output is being sent to your display manager, ex. Kwin. That’s where the lag can happen, and usually does especially in GPU bound scenarios
Try passing SDL_VIDEODRIVER=x11 in launch parameters
Gamescope will add input lag which is something you don’t want to have in a game like CS2
As a person who used to do Hackintoshes I am impressed people got it to boot on a Steam Deck
“Monopoly”, other platforms are free to compete, Valve isn’t actively trying to stop them
The sheer creativity people achieved trying to play songs over the built-in Text-to-Speech synthesis is amazing