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Cake day: June 13th, 2023

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  • GoodEye8@lemm.eetolinuxmemes@lemmy.worldVim > VSCode
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    2 months ago

    Getting an automatic terminal window when you start up vs code is no different having two panes in tmux, one for VIM and once for terminal. You can get a visual project tree representation in VIM by using neotree plugin. Your git doesn’t need to look like that, you can use lazygit. The only things you can’t do within a terminal are reading the pdf or checking assets etc (but I personally wouldn’t look at those things within vs code either), everything else you can do just as easily within the terminal without it looking like the image you gave.

    I gave you the benefit of doubt by stating you don’t know how to set up a terminal environment. But if you’re going to be adamant about knowing what you’re talking about then you should also know you’re deliberately misrepresenting the alternative to make your arguments seem more valid.


  • GoodEye8@lemm.eetolinuxmemes@lemmy.worldVim > VSCode
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    2 months ago

    While I agree with your general idea that there shouldn’t be any dogmatic insistence that terminal environments are superior and everyone should use them. But the points you’re bringing up tell me that you don’t actually know how to use a terminal environment for development which makes your point equally as dogmatic as the terminal purists.




  • Even home appliances don’t come with the full spec technical manual. They come with the user manual so you’d know how to use your appliance, not how to fix your appliance (with the exceptions being some easy to fix user errors). When people get technical errors on their home appliances they call a technician to fix those errors, because most people lack the technical knowledge to fix things themselves. And I imagine it’s the same for you. I’m pretty sure you don’t fix your own car. Now imagine if you went to a mechanic to have your car fixed and they say “Just read the fucking manual and don’t waste my time”. What are you going to do? Read the manual that you didn’t even know existed until that point and you’d first have to spend some time actually finding the manual (because some of those technical manuals are a fucking pain in the ass to find, if they’re even readily available), or find another mechanic that would fix your car? What if all the mechanics tell you to go read the manual? How much of your own time would you be willing to invest into fixing an issue you didn’t want to fix by yourself in the first place? What if someone offered to replace your entire car for free? Would you still spend time fixing your car or would you go “fuck it, I just need it to work”?

    And that’s the average Windows/Linux user. They just want an operating system that works. They don’t want to understand all the technical stuff that goes on under the hood and when something breaks they want “a technician” to give them a quick solution, because knowing the inner workings of Linux is not a priority for them. Maybe they’re the car mechanic that would fix your car and they’ve spent their time learning the inner works of a few dozen cars. People focus their time and attention on different things so getting angry at someone not wanting to learn Linux is like a car mechanic getting angry at you for not wanting to learn how your car works or a personal trainer getting angry because you don’t know how your own body works etc… Just because you know how Linux works does not mean everyone should know how Linux works.







  • Kinda meh list. No mobas, either LoL or Dota2. No racing games, NFS underground or NFS Most wanted should be on that list. Not even the OG Modern Warfare which should 100% be on any top 100 games of all time list. Too many games that were released in the last 5 years.

    And it’s not like the list is that stacked you couldn’t fit those games in. Dave the diver? Really? I enjoyed Dave the Diver but I’d put Fez higher than Dave the Diver. Ghosts of Tsushima? Even they themselves say that game does nothing revolutionary or unique. You could throw out either Morrowind or Skyrim because they 90% overlap. Armored Core is there only because they love From. I love From but I don’t think that fits the 100 and I think Sekiro barely fits. I think you can also throw out Prey (2017) because you already have Deus Ex and the latter has been far more influential.

    And no Terraria? I’m just going to stop. The more I think about the list the angrier I get about how bad that list is.


  • I don’t mean less casual in that sense. I actually had 3 main points in mind that make satisfactory more casual.

    First are the aliens. The evolution and pollution doesn’t stop which means in a way you are fighting against time. If you don’t keep up with it the aliens will attack and destroy your base. I know they can be turned off but the game is designed with their attacks in mind and you’re skipping entire production lines if you turn them off.

    The second reason is factory building. I think the extra dimension in Satisfactory makes factory building much easier. If you run out of space horizontally, build up. In Factorio you better plan out how big your factory is going to be because if you run out of space you’re probably going to start spaghettifying your factory or you need to start tearing down parts of your factory to make more space. In my current satisfactory factory I just built a whole new level ontop of my old factory because I couldn’t be bothered to clean it up.

    And the last point goes together with the previous point. You have so many things you need to produce. The entire belt production thing for example. If you want express belts you need to build the fast belts which needs the basic belts. If you want express splitters you’re going to have to build the fast splitter, which needs the basic splitter which requires basic belts. Meanwhile in Satisfactory if you want a faster belt you just need the new material for the belt. Factorio production pipelines are like a deep well while Satisfactory production lines are more like a wide puddle (that only towards the very end can go deep, like ficsonium fuel rods). Satisfactory has overall a wider variety of things to produce (if we exclude the tiered items in Factorio), but they’re much less dependent on each other. For example if your industrial beam production isn’t at peak performance that not going to stop you from getting the higher tier belts because they need aluminum which are built from a completely different raw material. Solve aluminum production and you get new belts. Compare that to Factorio where, lets say you want to start using express belts but you’ve been kinda winging your belt production. Well first you need to fix your fast belt production, which then means you need to fix your basic belt production which means you need to fix your iron production which means you have to scale up your iron mining.

    The factory can grow over your head but Satisfactory still has easier production pipelines, easier factory planning and you can take however long you want to figure out how to build your factory. To me all of those things indicate that Satisfactory is a more casual experience.


  • GoodEye8@lemm.eetoTechnology@lemmy.worldSteam and Mastodon.
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    8 months ago

    And how would a launcher identify you’ve actually purchased the game? You still need a central source for that. Hypothetically I guess there could be an activitypub like protocol that all storefronts could use to sync purchases, but that opens up a whole other can of worms, such as account linking, purchase duplications, refunds. The two main questions with this hypothetical are

    • Why would stores implement this when they don’t really benefit from it?
    • Why would the users want it when it means creating more accounts and linking them? Why not just stick to one platform that best covers your needs? I guess there would be the “what if Valve turns bad?” argument, but company turning bad is at best a once in a decade situation. If that’s the only reason then the feature won’t be used 99.99% of the time.
    • There’s also a question of who pays for the data? Games are huge and the cost of keeping storing them is factored into the price of the game. However, if you buy from store A and download in store B how is store B supposed to stay afloat when they only eat the cost of storing the game.

    As for going completely launcherless, how do you solve updating the game? Steam was originally made to solve the patching problem, because each patch would effectively shut the entire game community down while everyone waited for everyone else to patch their game.




  • But why? As the lead designer in the article states, if the game is good who cares what engine they’re using. The creation engine isn’t holding Bethesda back. Just imagine if Starfield had released on Unreal instead of Creation engine? Would fewer loading screens and better facial animations have saved Starfield? I don’t think so. The engine was not the issue with Starfield, the piss poor game design was the issue. Unreal engine isn’t going to solve boring perks, boring quests and a bland world.

    If TES6 comes out on creation engine 2 or 3 or whatever, and it’s the next big thing like Skyrim, nobody is going to give a shit that it’s the same engine. People might actually be angry if it’s not on the Creation engine because that would mean modding is going to take a huge hit. Every current Bethesda game modder would have to learn how to mod Unreal engine and I can near guarantee it’s going to be a lot harder than modding Creation engine.


  • As others have already pointed out Nvidia drivers aren’t that bad. The only game I’ve had issues with is Star Wars Outlaws, but I think that has more to do with the game itself than Nvidia drivers (It’s not exactly a stable experience on Windows either).

    The only big thing holding Linux gaming back is anti-cheat, but that’s mostly because AAA developers don’t want to allow anti-cheat on Linux. It’s worth checking out if your favorite online game can be played on Linux.