

Does OpenSUSE Tumbleweed support HDR monitors?
Does OpenSUSE Tumbleweed support HDR monitors?
Yeah, can confirm it works on Plasma and I have to say it looks real nice on an HDR monitor.
The colors really pop!
Now I obviously cannot point to any specific driver issues or the like, so I cannot make any general conclusions other than from my own experience.
Maybe the issues stems from the Ampere architecture of the 30-series. However I would still issue a warning, although still recommend people curious to try out Fedora with Gnome, even if you have an Nvidia card.
My suggestion for people finally looking to switch from Win 10 to a Linux distro; if you have an Nvidia card, avoid Gnome (desktop env. many distros ship with it). It’s unfortunate since Gnome looks and feels great but my lord is it unstable on Nvidia drivers. I’ve tried to stabilize on my RTX 3080 but no luck.
My folly was HDR support, and boy that aint easy.
Wait, Plasma has HDR support? I thought only really Gnome was that far the Wayland pipe that they had support for HDR?
Being constrained by HDR support has been the bane of the last few days of moving to linux since Gnome causes me no end of issues, its simply very unstable in my system.
One is direct, and the other is not. And you’re right, one is not constructive, and the other is, that’s not coincidence.
What ‘immediate’ even means in this context I don’t know.
Yes, being indirect. Instead of saying: ‘you did a bad job’, say ‘here are things you can improve for next time’.
On is confrontational and problematic, the other diplomatic and constructive.
Everything the author describes can still be accomplished by being diplomatic and understanding without being confrontational and direct. Plus, you build a better, more resilient team that way.
I’m not really sure the author learnt what he thought he learnt.
Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn’t recovered the top value before the 2020 launch.
That is… not the lesson CDProjektRed learnt
I think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions.
It’s a fundamentally great game with a catastrophic launch that now is just a memory.
The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.
But shader compilation issues are still not inherently a UE5 problem.
Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)
The main issue of UE5 is the shader compilation.
It isn’t! Where did you get that from?!
Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…
Get a grip, dude.
Maybe, but I’m more thinking you’re too dumb to understand an analogy.
Would you claim the company he worked for has zero understanding of how to do electrical work?
No? He claimed they have ‘zero ideas of how to engineer’ I disagree. I don’t even know what gives me the energy to go against the incessant Elon hate cirkle jerk, but it is so tiresome
I’m not talking about Elon engineering fricking rockets by himself, I’m talking about the dude in the comment thinking that Elons companies doesn’t have an engineering culture that can deliver, which is plain just not true.
I mean hate on the man, I don’t give a damn but don’t be dishonest is all I’m saying
In my experience, GNOME on Wayland had been terribly unstable on Fedora (I assume it’s instability with my Nvidia card).