Cryptography nerd

Fediverse accounts;
Natanael@slrpnk.net (main)
Natanael@infosec.pub
Natanael@lemmy.zip

@Natanael_L@mastodon.social

Bluesky: natanael.bsky.social

  • 0 Posts
  • 842 Comments
Joined 2 years ago
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Cake day: August 16th, 2023

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  • Natanael@slrpnk.nettoKDE@lemmy.kde.socialScrambled graphics
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    4 months ago

    Depends on where the exact cause is. Sometimes it’s fixable in another layer (like a compatibility patch in wayland) if all the data is still there, but it really should be fixed in the driver

    It’s usually a driver issue as in limited support for your specific graphics card, where some features are implemented differently from other models and not covered in full by the open source drivers


  • Natanael@slrpnk.nettoKDE@lemmy.kde.socialScrambled graphics
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    4 months ago

    This is an issue with translating the graphics buffer to the screen, it’s a driver issue. There’s differences in the graphics APIs used by older and newer games, sometimes not every version is tested for a given driver / graphics card combination, so stuff like older OpenGL games might not work the same as a newer one running on Vulkan (or which Proton can translate to Vulkan)