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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Short answer: Not enough bad reports, compared to older good ones.

    Long answer: ProtonDB only takes the latest report of each reporter into the rating. Which means if old reporters come back with a negative report, it will shift the rating quicker, as if only new negative appear.

    This game is in a situation where it got a lot of good reports, and in the last 6 months there were less than 80 negative. But the trending tier is already bronze. Probably needs just a few more reports to give it the last push. You can also see in API answer, that the confidence of the good rating is strong due to the many good reports.



  • “oh, i don’t know what this native english speaker is saying, i guess english is still a skill i’m working on”

    I’m no native English speaker as well, and that’s how I often think as well. In my mother tongue I know so many words, their meaning and their sound. In English, however, I’m still learning new words now and then, and it opens my world to the language every time. This is true for dialects as well.

    Learning a new language is quite hard in the beginning, but it’s so satisfying and world opening when you start to actually use a new language.

    edit Ohh, and sorry for my bad English ;)



  • NoXPhasma@lemmy.worldtoLinux@lemmy.mlvkd3d 1.13 Released
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    10 months ago

    The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.









  • SFSE works fine for me, no issues at all. Make sure you download the latest version, to be compatible with the latest Starfield update.

    I’ve placed the dll and the exe next to the Starfield.exe in the game folder. And changed the Steam launch parameter to

    bash -c 'exec "${@/Starfield.exe/sfse_loader.exe}"' -- %command%





  • It’s not just random, it simply does not even work. Because they set this:

    +/*Preferred Core featue is supported*/
    +static bool prefcore = true;
    

    And later in the code they do the if condition wrong:

    +	if (prefcore)
    +		WRITE_ONCE(cpudata->highest_perf, AMD_PSTATE_PREFCORE_THRESHOLD);
    +	else
    +		WRITE_ONCE(cpudata->highest_perf, AMD_CPPC_HIGHEST_PERF(cap1));
    

    if should look like this:

    +	if (prefcore)
    +		WRITE_ONCE(cpudata->highest_perf, AMD_CPPC_HIGHEST_PERF(cap1));
    +	else
    +		WRITE_ONCE(cpudata->highest_perf, AMD_PSTATE_PREFCORE_THRESHOLD);
    

    There is probably even more wrong, looking at the code quality, but this at least makes the preferred core work.



  • Posting the required version to run the game is not trivial, as this is nothing we can just know, and it can also change with game updates. There is the Steam Deck verification information, which includes a Proton version, but this information is not reliable at all. Valve set Proton Experimental on all games that have not being tested, even on Linux native(!), so we can not take that.

    However, we are thinking of changes and collecting ideas at the moment and any constructive idea and critique is welcome. My personal idea about the working Proton versions to show is to simply have a graph, showing the available proton versions with a color code, depending on the reports and their rating. For example:

    And yes, people are reporting incorrect fixes, but this is the nature of user content. And it’s impossible to curate them all, it’s way too many. But you can always report a false/dangerous report on the discord or IRC (I wish we’ve had a report button on the page).