Kate >>>>> Vi$ual$tudio
He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java
Kate >>>>> Vi$ual$tudio
Should I rewrite it in D, so not everything gets rewritten in Rust?
Rust: you’re an annoying nerd
D: you’re a nonexistent nerd
Weirdly enough, when someone asked an LLM for an OpenGL grievance for me, first it just recommended to use GLFW or SDL for the task, both of which I didn’t want to use (GLFW controller handling🤮), after that they got an answer that just bugged out on most WM.
You’re young. Back in my day, we bought a book called “Advanced Algorithms for C vol. 3”, and we manually typed the code from it if it didn’t come with a CD.
What if I want to develop for Linux?
https://remedybg.itch.io/remedybg
I’m currently using this software, what kind of replacements do I have for it on Linux, that have an actual GUI, and not just command line?
"Trust me bro, after you spend 342786 hours learning GDB, you’ll be able to write scripts that will be able to test you programs for regressions and stuff, but only if you write command-line utilities in the first place, and if you needed a GUI for more real time stuff, then you’re a soyboy <insert various slurs here>!
From what I’ve heard from devs who touched GTK/Gnome, that iskind of caused by the GTK devs.
Counterpoint: Blender, once they stopped trying to dismiss critique of its formerly godawful UX as a “skill issue”. I even saw Blender users looking into alternatives the moment Blender wasn’t awful to use, because they no longer could be special little snowflakes for using a piece of software, as “normies” started to “invade” their community.
It’s fiction, so it’ll have differences from reality.
In speulative fiction, the only rule is to make it interesting for whoever consuming it.
It also depends on the usecase. It likely can help you better at throwing webpages together from zero, but will fall apart once it has to be used to generate code for lesser-discussed things. Someone once tried to solve an OpenGL issue I had with ChatGPT, and first it tried to suggest me using SDL2 or GLFW instead, then it spat out a barely working code that was the same as mine, and still wrong.
A lot of it instead (from what I’ve heard from industry connections) being that the employees are being forced to use AI so hard they’re threatened with firings, so they use most of their tokens to amuse themselves with stuff like rewriting the documentation in a pirate style or Old English. And at the very worst, they’re actually working in constant overtime now, because people were fired, contracts were not extended, etc.
That’s why I primarily use booleans in return parameters, beyond that I’ll try to use bitfields. My game engine’s tilemap format uses a 32 bit struct, with 16 bit selecting the tile, 12 bit selecting the palette, and 4 bit used for various bitflags (horizontal and vertical mirroring, X-Y axis invert, and priority bit).
My favorite is true
, but I also like gender 1901.01.01
.
I think wasmtime should work. It works for me in D using the C API and a high-level wrapper.
In the middle of developing my own high-level binding for wasmtime in D, I had the thought of repurposing all that XML lexer thing into JIT compiling Lua (which was my first candidate for a scripting engine, until it became apparent how much the community views integers as a “red haired stepchild”), but instead I wrote yet another SDLang implementation, this time with a simple but proper DOM (not as overcomplicated as the standard XML DOM, but supports comments).
Gnome was the main obstacle in Wayland adoption, by not implementing “server-side decorations”.
That’s like:
Car with the dashboard and the switches all ripped out >>>>> A normal car >>>>> A stereotypical Arab sheik car, with a solid gold dashboard and a fancy infotainment system