

I find the biggest difference in itch scratched between Diablo-like ARPGs and Halls of Torment is that the pacing is very different. Diablo has a lot more player control over when there are breaks in the action providing downtime for the player to sort through gear and abilities. Halls of Torment sort of has that when you’re making choices, but it’s waaaay faster
I can definitely go for that. I think the book in its own right is important for that, and is a great overview of that topic, and wouldve been a lot more impactful if I naturally found it, read it, discussed it with others.
Instead I got the whole overview of what it was trying to do first, had already discussed everything it covers in school, and then they made us read it and it resulted in my experience of “why am I reading this, we sort of went over this in three different ways already”