Daniel Quinn

Canadian software engineer living in Europe.

  • 3 Posts
  • 130 Comments
Joined 2 years ago
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Cake day: June 7th, 2023

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  • Daniel Quinn@lemmy.ca
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    toSelfhosted@lemmy.worldLiquid Trees
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    1 month ago

    I had the same reaction until I read this.

    TL;DR: it’s 10-50x more efficient at cleaning the air and actually generates both electricity and fertiliser.

    Yes, it would be better to just get rid of all the cars generating the pollution in the first place and putting in some more trees, but there are clear advantages to this.










  • Hear me out: I want the prompt at the top of the screen.

    It’s terribly inconvenient to have the place you’re typping your command into at the bottom. On laptops, your fingers are in the way, and on desktops, you’re always craning your neck looking at the bottom-left.

    Imagine instead if your terminal looked like this:

    | ---------------------------------------------------------------------------- |
    | $ curl https://...
    | ---------------------------------------------------------------------------- |
    | $ echo "hello"
    | hello
    | $ ls
    | output.png
    | goes.txt
    | here.webm
    | ---------------------------------------------------------------------------- |
    

    After a command is entered in the upper pane, it’s appended to the lower pane along with the output just like a normal terminal. Maybe even something like translating Shift+Enter to mean “clear the output pane and run”.






  • Daniel Quinn@lemmy.ca
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    toLinux@lemmy.mlDo you use Gnome or KDE Plasma?
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    6 months ago

    I used KDE for about 10 years, but switched to GNOME when 3 came out and haven’t looked back. It’s a little unusual if you’re coming from Windows, but I’ve found that once I let go of old paradigms like a start bar and icons and embraced multiple workspaces, that GNOME is pretty damned amazing.


  • BG3 is a pretty impressive game really. It’s clear that they poured a lot of effort and talent into it. It just feels… pointlessly complicated to me. There’s like, 200 different spells to cast, each with their own effectiveness based on a dice roll, a multitude of different configurations for character development which all feel both too similar and like I’m closing the door on something I might really like. The story is… okay, but really not that interesting to me, and the pacing in combination with the very open world and constant fiddling with gear with a multitude of only slightly different attributes… it’s just too much. The game feels more like a job than something I’d do for fun.