You can try one of the phones that are supported by Ubuntu Touch. I don’t know how good it runs but there are several cheap (= old) phones on the list.
It’s still quite a lot. Samsung is the inventor of F2FS and has a market share of 33%.
Wiki says:
Motorola Mobility has used F2FS in their Moto G/E/X and Droid phones since 2012. Google first used F2FS in their Nexus 9 in 2014. However Google’s other products didn’t adopt F2FS until the Pixel 3 when F2FS was updated with inline crypto hardware support.
Huawei has used F2FS since the Huawei P9 in 2016. OnePlus has used F2FS in the OnePlus 3T. ZTE has used F2FS since the ZTE Axon 10 Pro in 2019.
I assume since Google is involved that more and more Android phones will adopt F2FS in the future.
I’m pretty sure default Android runs almost always on F2FS.
Unfortunately it’s not future proof. Max filesystem size is only 16 TB.
ext4 maxes out at a few tb
Max filesystem size is 1 EiB = 1048576 TiB.
More than enough!
It’s more important to backup your /home than /. /home is where you store your crucial files.
At the end of the day though after all of our storage tests conducted on Clear Linux, EXT4 came out to being just 2% faster than F2FS for this particular Intel Xeon Gold 5218 server paired with a Micron 9300 4TB NVMe solid-state drive source
I’ll suggest XFS.
As I wrote the codecs were usually included in the game. No sane developer assumed that they are already installed in the system.
Now how do you get a game to not use the codec it’s shipped with? By cracking.
The codec is embedded in the game. You are not allowed to crack a game to make it play a video or reroute it to some other software. That’s illegal.
If money is involved people will unsheath their knifes.
Yeah. It is. But it’s a powerful one. 😬
In older times when in-game scenes weren’t invented yet game studios often played Bink videos.
You need a licence for the codec meaning someone has to pay to play.
The company structure only exists to provide a way to hire gitea developers for paid work.
For now. But n the long run the focus will shift to profit. That’s a totally normal thing.
I think it just doesn’t free up any loaded texture if the VRAM size is large.
Works as designed.
Memory is there to be used. Why do you want to limit the usage? Do you need the memory elsewhere?
What did you say? …say? …say? …say? …say? …say?
Don’t know if the website will be translated into your language but give it a try: https://store.steampowered.com/news/group/4145017/view/3645136358931000680
The last sale was a ‘big seasonal sale’. The next one of this kind will start on Nov 21st. I expect the deck will get a discount again.
If you mean this manager it’s a tool to create the initial vfio configuration for the passthrough. You can do it by hand.