

you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
Hm? Wayland has VRR.
FIFO and commit timing are big for gaming. IIRC the lack of those protocols was a big reason why devs didn’t want to enable Wayland support for SDL3 at first.
I’ve seen Linux users scream over basic transparently implemented opt-in telemetry. Something like this would absolutely not go over well were it implemented in a popular distro.
Nah, Lemmy is not really representative of the wider Windows userbase. The willingness to switch away from Windows is definitely going to be far higher in those who were willing to switch away from Reddit.
I did look it up afterwards and find out it could also be Arizona, but still wasn’t sure. I figured porn sites would also be capable of mysteriously mistaking an Azerbaijani IP with a Texan IP. I also figured internationally obscure ISO 3166-2 subdivision codes were much less likely to come up than ISO 3166-1 country codes given that people are much less likely to know what they are, plus they are much more likely to overlap with each other and cause ambiguity. But it is very American to assume everyone else knows the US’s subdivision codes and Lemmy probably has far more Arizonans than Azerbaijanis, so I wasn’t completely sure either way.
What’s AZ? Azerbaijan?
Visit about:compat. Sites already do that. Firefox can deal.
Man, this guy does not give up. Respect, honestly. Hope for the best this time.
Huh, just realized Yuzu was GPLv3. That’s weird. Citra was GPLv2 and Yuzu is a Citra fork. Some of the Citra devs were Yuzu developers, but not all of them, so I wonder how they handled the relicensing. Yuzu had a CLA attributing copyright to the creators, so that wouldn’t have been a problem, but Citra had not such thing.
I mean, all of these emulators are already very well archived and available from several sources, not to mention downloaded to the devices of millions of people. I highly doubt we would be in danger of losing any of them even if Nintendo were to sue literally all of them overnight. Well, except for things like Github issues and pull requests, nobody bothers to archive those unfortunately.
But yeah, IMO the danger is moreso that the attacks are leading to a massive chilling effect and loss of developer talent in the emulation community.
What operating system do you use? On Linux I use Amarok which is great, but afaik there’s no up-to-date versions of it for other operating systems. It should have everything you want dunno about some of these tho like the semicolon stuff. Strawberry is a similar player that works on other operating systems.
try disabling any krunner plugins you don’t need. that should make things faster.
Sketchup has always worked pretty well with Wine. It’s always just been installing a couple of things with winetricks (like vc runtimes) and then it usually works fine.
Uh, no. Not the majority. Not by a long shot.
What problems do you anticipate? Wine, which Proton is just a modified version of, implements file dialogs. If it didn’t, just about every application that isn’t a game would be broken. Needing to open files is pretty ubiquitous, after all. You need file dialogs for that.
It isn’t significant. Wine already supports the vast majority of MediaFoundation codecs with GStreamer. This is just an alternative backend that uses FFmpeg instead of GStreamer. GStreamer already has an FFmpeg plugin, so this doesn’t add any new codecs to the table. It seems there’s just a long term plan to move away from GStreamer for whatever reason.
Wine’s MF support used to be much worse, which is why Valve had to do their workaround shader hack. Not sure what exactly the current status on that is, but I do know things like mf-install or Proton-GE are rarely if ever necessary anymore, even with non-Steam games (which I have plenty of).
Well, Steam and Proton both already run on top of FEX or Box64 on ARM Linux, but it’s nice to see an official effort from Valve.
Also, does ARM still have better battery life when all of the machine code has to be translated from x86? That adds a not insubstantial amount of CPU overhead, which does hurt battery life.
And perhaps most importantly, is there any ARM chipset out there that can deliver performance on par with the Steam Deck’s CPU (even after factoring in the overhead of the x86 JIT) at a viable price for a Steam Deck successor?
Obviously. ES6 isn’t out yet. The point is that there are many things ES6 could improve over Skyrim if they tried.
I dunno, I expect the Deck to last far longer than the average console if anything. It’s a PC, so the games are pretty much guaranteed to keep coming for decades to come, as they have for decades past.
The hardware will fall behind, so I think the point where the newest Triple A games won’t be playable will come within a few years, but I bet whatever visual novels or pixelated indie games release in 2035 will still run just fine on it.
Plus, it’s designed to be repairable, unlike most consoles. And even if Valve stops maintaining SteamOS for the Steam Deck, you’ll still be able to install other distros, so software support isn’t something I’m very concerned about either.