Microsoft just released Edit a couple of days ago. At least it’s not bloated, and it’s cross-platform.
Microsoft just released Edit a couple of days ago. At least it’s not bloated, and it’s cross-platform.
My Chromecast will ignore my network DNS and use 8.8.8.8.
Google’s services will also ignore the system CA certs and use their own, so it’s really difficult to inspect what it’s transmitting.
Is it just Linux? I keep finding games that clearly make no attempt to separate game assets from user save data.
I’ve tried multiple user accounts pointing to the same library path and the file permissions keep getting screwed up. I tried one user account with steam’s multi user login and the save files tend to jump between users.
I don’t think it’s acceptable to duplicate a 100GB game so that two users can have different save points.
Wait… there were games before that?!
Almost all of selfhosting is editing config files, setting permissions and starting/stopping services.
Setting it up so you can administer a server by desktop is probably as hard as learning how to edit config files from a terminal. Maybe harder.
This guy just walks fresh onto the scene and starts dropping better observational comedy than I see from people with 20+ years of experience on both platforms.
It’s “com.android.calculator2” which suggests it’s the AOSP calculator or a close fork of it.
I have no issues with it. It calculates. That’s all I need it to do.
I got education edition running this way.
I’ve got 3 subnets on an L2 switch. You will have clashes over DHCP if you have both broadcasting on the same L2 switch without VLANs.
My guest wifi is on a vlan, but the switch is L2 and it’s fine. The router has separate physical ports for each subnet. The “guest” subnet is only accessible over Wifi, and the access points are configured so that the guest VLAN is mapped to a separate SSID.
My third subnet has no VLAN. It’s IPv6-only and all devices have a static IP address. It’s only used for security cameras. I did this so they don’t transmit on the same physical cables as my primary subnet. It is otherwise insecure, as I can join the subnet by simply assigning myself a static address in the same range.
Note: There is a bug in Windows where it will join an IPv6 subnet on a different VLAN. I had to tweak my DHCPv6 / radvd so that Windows would ignore it. Yes, Windows is this dumb.
It’s not a standard until there’s an ISO, RFC, IEEE or IEC number to go with it.
If I’m in a toxic mood, I go to reddit.
It took me a few seconds to realise that graph is y=x*86-64.
Yep. It’s not Inkscape.
Do PhotoShop and Illustrator both do full vector editing? I never paid to find out.
Photoshop can’t draw capsicums so GIMP is still better.
I once wrote a library to replace an older one. Someone did this, and users were multiplying variables by booleans and negating them in formulas.
I just made the new library less stupid and left the users to clean up their mess when migrating.
The owners closed the restaurant and started a new one so I let the domain lapse.
I uploaded a celebrity photo and it only returned a few TV screengrabs and promo shots. Not even a fan selfie.
It once played perfectly fine under WINE, then Roblox explicitly blocked it for no good reason.
I would imagine that any x64 binary compiled to work with both chipsets would only use the instructions that are common between them. This would mean there’s not much gain in developing a new insutruction unless both companies support it.
I’m sure there’s some super-optimised stuff out there that targets extra instructions when they’re available, but it’s very rare.
This is why it breaks. It’s not a streaming CDN. Do you torrent over tor as well?
The final release is a 700KB zip file containing a single .exe.
Sure, that’s bigger than the original “edit.com”, but it’s not the 90MB install you’d expect from MS.