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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Is it just Linux? I keep finding games that clearly make no attempt to separate game assets from user save data.

    I’ve tried multiple user accounts pointing to the same library path and the file permissions keep getting screwed up. I tried one user account with steam’s multi user login and the save files tend to jump between users.

    I don’t think it’s acceptable to duplicate a 100GB game so that two users can have different save points.







  • I’ve got 3 subnets on an L2 switch. You will have clashes over DHCP if you have both broadcasting on the same L2 switch without VLANs.

    My guest wifi is on a vlan, but the switch is L2 and it’s fine. The router has separate physical ports for each subnet. The “guest” subnet is only accessible over Wifi, and the access points are configured so that the guest VLAN is mapped to a separate SSID.

    My third subnet has no VLAN. It’s IPv6-only and all devices have a static IP address. It’s only used for security cameras. I did this so they don’t transmit on the same physical cables as my primary subnet. It is otherwise insecure, as I can join the subnet by simply assigning myself a static address in the same range.

    Note: There is a bug in Windows where it will join an IPv6 subnet on a different VLAN. I had to tweak my DHCPv6 / radvd so that Windows would ignore it. Yes, Windows is this dumb.