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Joined 2 years ago
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Cake day: June 18th, 2023

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  • What times are these?

    As I said, they have only had control for 4 months in my lifetime. Before that you need to go back to 1961-1969 with Kennedy and Johnson. I would actually need to do more research to find out whether they had a Supermajority or not, but it’s not even worth looking up because going that far back in time shifts the politics of the parties significantly and is not very relevant to today. The Democratic Party still has plenty of Southern Conservatives all the way into the Carter years.

    So I would love to know what pattern you are seeing.


  • They had control of the Presidency and the House of Representatives. I never said they didn’t have that- I said they didn’t have control of the Federal Government.

    The Senate was tenuous. Just having 50 Dem Senators (well, that’s not true either because you need to include Independents to get to 50) isn’t good enough- you need 60 votes to have a filibuster-ptoof majority. The Dems just barely scraped that together in 2009, complicated in part by Ted Kennedy’s seizure and eventual death and Al Franken delayed in getting seated due to recounts. They only had 60 votes (still including Independents) from September 24th 2009 - February 4th, 2010. 4 months of controlling the federal government.

    That is why when the 2008 financial crisis happened and the Dems wanted to pas a stimulus package in 2009, they had to get Snowe, Collins, and Spectre (who would leater switch parties to get them to 60) from the Republican side in order to get that passed.

    They absolutely did not have control of the Supreme Court at any point in the Biden administration and the Republican SCOTUS shut down a lot of what the Biden administration tried to do. I remember checking every day for months to see how they would rule on Student Loan forgiveness, for example.

    This is why they have the perception of being powerless- because they’ve pretty much never had the power. The Republicans love people who say the Democrats are useless. They love saying Biden didn’t do what he promised when he DID and the GOP-dominated Supreme Court reversed it. They love being able to stall Democrat legislation and blaming a Democrat president. Everything the Dems have done outside of those 4 months have required careful compromises and negotiation with the GOP to pass.




  • I’ve seen some that claim to be low sugar, but still have a lot of carbs. For a keto diet. Protein content would not be relevant, moreso the lack of carbs.

    I have not checked recently, but the last time I was keto pea protein was a very expensive option. I forgot to mention in my first comment but I have found a more reasonably priced brand of low-carb whey protein.

    Also I’ve found that I generally don’t like substitutions. Trying to find a food that is similar to bread or rice really just makes me want bread or rice more. The most successful part of dieting for me is to change my mentality from “living to eat” to “eating to live” anyways. So ideally I would like eggs for breakfast (tons of different ways to prepare them), chicken breast and vegetables for lunch (tons of options here too as long as you avoid high-carb sauces or vegetables), and a protein smoothie for dinner (low-sugar Orange Juice, vanilla protein powder, peanut butter, and ice).

    I have successfully started again, but I’ve had to use pork and beef instead of chicken. Which is less healthy and more expensive. Fish is also an option, though not being near a coast makes that expensive too. I’m fortunate enough to be able to afford an increased grocery bill without too much hardship, but it’s a conscious choice to cut back on saving up for big things like our next car or home improvement projects.


  • It has certainly been annoying, the shortage perhaps more than the price.

    My wife and I were keto before the pandemic. Years of struggling just to be less overweight, and all of a sudden with keto we just dropped pounds easily. She has epilepsy too, so animal protein is a key piece of her nutrition. We were actually able to continue through the pandemic at first, but eventually a combination of outbreaks at meat packing plants, the bird flu, and of course the collusion of the major agricultural corporations, meant that we stopped because it was just too expensive. Even our protein powder went from ~$30 for a 10lb package to now $85 for a 3.4lb package.

    So we stopped and gained weight. I tried to get us to start again later, but my wife had a hard time sticking to it and kept on buying more bread and rice. We finally managed to make the switch in December. I entered ketosis, started dropping weight, and was really the best I felt in years… Then we got influenza type A. I tried to stay keto through it but eventually had to stop (could not find any keto cough drops).

    Okay so that’s all done and finally we can get back on keto. Go to buy some chicken and eggs and… Out of stock everywhere. And since then when it is in stock it’s even more expensive than before.

    At this point we’ve already seen the mega food corporations get slaps on the wrist for colluding on reducing supplies and hiking prices for profit- we usually find out a few years after the fact and the news usually gets buried. If only there were a way to truly hold the CEO’s and board members of those companies accountable.



  • Once again: mobile space vs console space. There are plenty of revenue streams and opportunities for profitable ventures here.

    The article itself points out one of the reasons that Microsoft might be interested is to maximize the utilization of King, a studio they got as part of the Activision-Blizzard acquisition, makers of Candy Crush and Bejeweled. That’s just one example- off the top of my head I remember Ratchet and Clank had “Going Mobile”, Knack had a tie-in mobile game where you could earn extra currency and transfer it to the PS4 games. Nintendo has done tons of stuff like Pokemon Go, Sleep, TCG, Cafe, Mario Runner, Fire Emblem, and more. And Microsoft owns more than just King.- Bethesda has done a handful of Slder Scrolls mobile games, and Fallout Shelter was an incredible award-winning game that was so good it goy ported to PC. It wasn’t long ago people were speculating that AAA single-player experiences might be getting killed off in favor of these smaller, cheaper, much more profitable mobile games.

    The article also mentions cloud gaming- the Portal and Logitech G-cloud are already exploring this space a little bit and I expect that to continue (personally I love using my Deck to stream from my PC or PS4 to save battery, reduce heat and noise, and have better graphics settings, albeit only when I’m on my home network). These companies absolutely love subscription services, so I could see that even subsidizing the hardware. Xbox is trying to push gamepass onto every device it can- what if they could subsidize a low-powered handheld with excellent battery life that could be another avenue for that? I know things like NVIDIA GeForce Now and Stadia have failed, but I think it’s only a matter of time before global Internet bandwidth and latency gets good enough for that to make sense. I hate the idea of cloud gaming personally, but it seems like what the market is trending towards.


  • But that’s still a janky workaround compared to the elegance of design.

    What about if you don’t get to resume play for a while? Hours, days, weeks, months? If you stopped in the middle of a cutscene, a battle, a puzzle… Just because it’s mechanically possible doesn’t mean it’s a good experience. Games typically require the player to temporarily store information in their own minds to be used later. One of my own personal rules I have learned from experience is to never quit Skyrim in the middle of a dungeon. Because inevitably a month later I’ll get the itch to go and organize my house, only to get disheartened and change my mind when I see i left myself halfway through a draugr crypt.

    There are also hardware considerations. I love a big, high-res screen. One of my biggest problems with the Deck is that it’s not 1080p. But big screens, more pixels, better refresh rates, more brightness, and better graphics settings has tradeoffs. More weight, more volume, more heat, more fan noise, worse battery life. Around the house I usually don’t care because I have decent chargers in key locations.

    But if I’m out and about traveling, or if I had to go somewhere for work where I only got 15 minutes in the break room, I would just use a different device. Something small, light and power efficient. Like the 3DS or my Powkiddy RGB10Max. Typically just 2D or very lightweight 3D games, and if I’m emulating I can settle for lower resolutions and framerates. It’s an entirely different experience and use case.

    And that’s why I said that it’s really two different markets- those smaller devices are more directly competing with smartphones than consoles, while the big boys like the Deck are competing with laptops, desktops, and console setups. The Switch is probably closer to the deck, although the Lite version really toes that line.


  • What doesn’t get talked about enough in this conversation is how these devices are expected to be used and how that influences game design. Most crucially- exit points.

    I remember taking my Gameboy, GBA, and DS everywhere. The school bus, recess, boy scout meetings. Always in my backpack as I walked around campus in college. In my locker when I worked retail and got 15 minute breaks. It was part of my every day carry, and most of the games were designed with that in mind. Really short load times, plenty of check points or opportunities to save. Very rare to get into a battle or dungeon that would take more than 10 minutes to get to a spot where you can leave without losing progress. Very rare to have to hold ton of information in your brain’s working memory for long periods of time to really enjoy it.

    Console games can have long build-ups. More complicated plots. Bigger dungeons. Long cutscenes. A wider range of pacing available. There are some truly great experiences that are possible if you can make the assumption that you have most of the player’s attention for a solid 60 minutes or more.

    Imagine trying to play Death Stranding or Metal Gear Solid 4 on a 15 minute break at work and entering a cutscenes that is 25-30 minutes long, for example.

    That being said, the Switch really started the trend of handheld gaming in the home. Perhaps families where someone is is using the main TV. Dorms or small apartments where it’s hard to get a good couch setup. Personally I love using the Deck to play in bed, or outside on my covered porch, or even just on the couch while my wife is using the main TV. Or sometimes I just don’t want to put my glasses on because my eyes are tires. Those situations can easily lend themselves to longer playing sessions. This is where the PlayStation Portal falls, for example.

    So if Sony or Microsoft were to make a new handheld they would have to target one of those two use cases. Essentially, they would either be competing with Consoles/PC’s in that space or the mobile gaming space.

    The retro handheld scene is still pretty niche, but most of them are small, cheap, and lightweight which makes them great for the mobile space. They can emulate games that were designed for handhelds, and even adding things like save states is at least a feasible workaround for some other games.





  • I remembered something else just after I posted this- i’m surprised it didn’t come up in my first searches.

    The other controversy was in Beyond: Two Souls. It was one of the first modern games to use motion capture for voice actors to get more realism. After release, people found that the devs had made a fully nude model of one of the characters. They never scanned the actor (Elliott Page) nude, but modeled what was missing. It doesn’t appear in normal gameplay, but was accessible in debug mode.

    Creepy as fuck.


  • In fairness to David Cage, his response to those (and other) allegations was:

    “I have never said or even thought such things. I fully understand people were shocked by seeing those words, and I am deeply sorry for the pain and confusion they have caused to women and the LGBTQIA+ community. The quotes are abhorrent, and they do not reflect my views, nor the views of anyone at Quantic Dream.”

    Did he say it and/or believe it? I have no idea. But certainly something to think about before buying a Quantic Dream game.


  • Just to toss my feedback in the ring: I listen to a podcast themed around a local sports team on Spotify, and I often download them to my phone locally because I’m old and still have the habits of being on a limited data plan even though I’ve had unlimited for years.

    I noticed the ads (pre-roll, mid-roll, and post-roll) and was surprised because a lot of them tend to be local ads for various cities across the US. HVAC services in Chicago, lawyers in Houston, etc. None for the city where the podcasters live, most of their audience lives, or the spots team is based.

    I don’t always download the episodes to listen, only if I know I’m going to be out , or if I’m mowing the lawn and might occasionally stretch my wifi range. I haven’t tested fully, but it seems as though the ads only get baked into the audio upon download.

    I also noticdd a few months ago that downloading a podcast I was partway through resets my progress, which has been incredibly annoying. If the ads are inserted at the time of download, that would make sense because the length of the audio would change.




    1. I’m so fucking tired of pixel art games. And I’ve noticed recently that going back and playing actual 16 bit games with real pixels feels so much better. It’s hard to say for sure what it is, but I have a few theories.

    First, in old games that actually use pixels, everything has to snap to the grid. For these pixel art games running at 1080p or maybe higher, what is supposed to look like a pixel is actually a square made up of multiple pixels. In 16-bit games, a sprite can only move distances the same size as a pixel, but in these modern ones the “pixels” can move by fractions of their own size. It loses all the neat, discreet, visual appeal and becomes messy looking in my opinion.

    Second, the color pallet is too large. Old games had a limited selection of colors, and often in order to make the most of them the colors used would be significantly different from each other, while still all being part of a cohesive pallet. We are used to millions of colors, but consoles like the GameBoy Color and SNES only had ~32,000 to pick from total. The GameBoy Color also has a software limitation to only have 56 colors on-screen at once. Using a full, modern color pallet without those limitations allows for colors that are close to each other to be used. That’s great for 3D models where we are thing to mimic reality, but for pixel art it just makes everything look messy and sloppy. There needs to be a sharp, distinct contrast for pixels to be satisfying.

    Third, there’s just too much stuff happening. This I could probably adapt to, but I just have this expectation that pixel games should just be a few moving sprites and maybe a couple of background layers.

    1. The name “Arco” tells me absolutely nothing. It’s not memorable. It’s a complete blank slate that gets washed away. I’m not even certain if that’s just a proper noun from the game or if that’s just a different language word.

    2. A hybrid turn-based/real time strategy game? My instinct is that sounds like the worst of both worlds. It has been successful before- Transistor and Paper Mario come to mind. But in general, if in playing a turn-based game it’s because I want the chill, low-pressure experience. I probably want to be less than sober. And introducing real-time elements means that those games get pushed into the real-time category when I choose what I want to play and when. And if in playing a tacts game, 99% of the time in going to choose a turn-based one and get lit.

    3. As many others here have said, I’ve never heard of this game. I think this is a legitimate problem facing a lot industries, especially digital products. Doing some quick searching I found someone estimating that Spotify sees about 55 days worth of new audio uploaded every day. Everyone is creating and we don’t have enough to line to consume.

    Personally, I suspect that if I went through the exercise of looking at my Steam library and trying to project when I would be able to play through all of the games I currently own, it would probably exceed my life expectancy. Definitely if you add in all of my console game collection.

    There’s not a great solution. Corporations try to punch through the noise with marketing. One of the most important pieces of Steam as a platform is their ability to promote games. There are whole networks of influencers- streamers, video creators, podcasters, bloggers, magazine writers, etc all trying to help sort out the games worth playing.

    But the problem persists - there are too many games being made. And I don’t want to just say to put up more barriers to entry, because indie development is important for getting fresh new talent and ideas into the industry. Some of the best experiences I’ve had have been indie games, and some of the worst offenders for cranking out banal, mediocre time sucks have been huge corporations with giant marketing budgets.

    The only solution I can think of is more “platforms” rather than games. Minecraft, GTA V, Skyrim. Especially with mods, you can get a unique and interesting experience without having to invest into learning and understanding a whole new game.


  • Amazing. One of the best purchases I’ve ever made.

    It’s rare for me to see games in my library that are not supported, although there are a few. But there is a difference between running and running well. Demanding games will get maybe an hour of battery life and the fans will be pretty loud the whole time. Some games (especially strategy games) really work better with a full keyboard and a higher resolution screen. Some games I just would not want to play on a handheld. But most of the time the games that I want to play work well.

    One trick I use to get better battery life and performance is streaming. I use Chiaki to stream from my PS4, and Steam Link (as a non-steam app lol) to stream from my desktop. It’s often worth it for the fan noise reduction alone.

    It’s even better at emulation. It’s a great machine for PS2 and GameCube games- I have the back buttons and track pads mapped to speed up, pause, slow, and rewind gameplay and to control save states. I have not dialed it in yet, but I think with some tweaking you could probably use the gyro and/or track pads to do some good Wii emulation. 3DS and DS are great too, mostly because of the track pads. Anything older emulates fine, but isn’t as impressive.

    I have gotten PS3 and Switch emulation to work, but the fans go on and the battery life goes down, so I don’t really use it for that. Plus storage is a bit tight and PS3 games are huge.

    It does feel like Valve was just a little too early. I wish the screen was 1080p.

    The 2230 SSD’s that it uses were kind of uncommon when it released. The weird size made them more expensive and they had lower capacities. I managed to get a 512GB one, but I wish I could have gotten like 2TB. It seems like that’s changing now though. Similarly, I wish microSD cards came in larger capacities. Storage just seems to get used up so fast these days.