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Joined 2 years ago
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Cake day: July 6th, 2023

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  • That’s a good point. The number of Switches sold does nearly match Steam’s MAU.

    Every Switch is handheld, but how many people are they capturing, or will they soon capture, that care very little about Nintendo games and just want to play games handheld?

    Every Switch owner I know has bought at least one Nintendo game over its lifetime, and often several. According to the best selling Switch games list, it’s safe to assume at least one in every two Switch owner has bought Nintendo games for it. Is it due to the marketing and advertisement coming from the fact they own the platform, or that they’re still the kings of both casual and family friendly couch gaming? I suppose indie is strongly catching up, at least on the former but the latter might be more difficult.

    I have a feeling that the “port everything to the Switch” crowd won’t really exist anymore in a world where that game already plays on a similarly-priced PC handheld without having to beg the developers first.

    Wouldn’t that be nice? Given that PS and Xbox exclusives now all make their way onto PC to the point we barely have to ask anymore. Though if we were to reach that point, I’d seriously worry about the centralisation of the Steam market. Hopefully regulation will catch up soon.


  • Nintendo’s unbeatable advantage will always be its first-party games, but the Switch 2 — a device rumored to be a fairly light improvement over its predecessor — doesn’t quite feel like it’ll be as culturally dominant as the Switch was in 2017.

    That remains to be seen. Back in 2016-2017, every gaming media was skeptical that the Switch would be anywhere near as much of a success like the DS or the GameBoy had been, or if it was going to be another failure like the Wii U.

    Why buy a game on PS5 when you can get it on Steam and have access to it on any number of devices?

    That has been one of the arguments for PC gaming in a long time, but it never quite reached the console players’ mindset. Not to mention that, despite its dominance in game distribution, Valve and the Steam brand are nowhere near as recognizable as any of the other ‘big 3’. The Steam Deck may have sold a few million copies (four or five from what I hear?), but it’s nowhere near the hundreds of millions of Switches, even in sale pace nowadays. I can’t see it take less than a decade for that mindset to start changing change and competitors and regulation to get interested, and even that’s an optimistic estimate.

    Still, it’s good to hear the platform exlusivity walls are finally breaking down.














  • The only mitm that can be done is at the server itself or in a website pretending to be the requested server. But for this to work, you need to have the private and public keys of the server you want to act like.

    Maybe I misunderstand what you’re saying, but since the wide majority of EU citizens use their ISP’s DNS, it’s trivial for them to mandate a domain redirection to another server which would act as a proxy of the original (and thus only need the original server’s public key).

    So far, the only protection we have against that are:

    1. Changing DNS (WAY too complicated for the average user, also brings the DNS’ own contry’s censorship)
    2. The fact that they wouldn’t have a valid certificate for it because any sensible CA would see it for what it is: a MITM.

    That’s why, to my understanding, this is such a big deal. At any point, ANY EU gov (and I want to emphasis that part because ot’s important in the context of tjhs law) can request a change of DNS from their ISP’s DNS (many already do right now) and emit a fully trusted certificate for the domain they want to MITM.