

They have to be paid, they say the driest “jokes” and the crowd goes wild. They are like the lowest common denominator of comedy (if you can even call it such).


They have to be paid, they say the driest “jokes” and the crowd goes wild. They are like the lowest common denominator of comedy (if you can even call it such).


Let me tell you, the average Rust player doesnt care and Facepunch know it.


Man American talk shows are so weird. Do they have applause and laughter prompts?


Fair enough. Seems like my hope for them is slim, I was expecting similar corporate practices anyway, but seems they have bigger problems with development decision making.


I dont know why they chose to chase graphics, it wasnt important for the first game, it wasnt going to be important for the second. I suppose it could have been Paradox controlling decisions.
We just wanted more systems and simulations.
I hope that CO can move on and make some great games.


There’s no solution that solves it. There never will be.
“Devs are lazy” boils down to management deciding to take a shortcut. Implementing a kernel level AC, as a “that will do” solution, instead if investing in a better one.
I dont know what you are suggesting with trust, that can only apply with private games. Valve do have a “trust factor” system too, which uses data from your entire Steam account to determine how likely you are to cheat or not.


But that doesn’t matter, if they have to play so carefully, they will be placed into an ELO where their “skill” matches, so they won’t be any more effective than a real player at that level, then they will be forced to be more suspicious and better players sniff out cheaters a lot better than others. So they wouldn’t even last long. This is basically what happens in CS now.
Smurfs can “pwn some noobs” just the same and get called cheaters all the time. Like I said in the other comment chain, we dont need to prevent people from cheating (endless game of cat and mouse), just make it ineffective.


Good luck tuning your ML to have a less than 1% false positive rate while still doing anything.
Already exists with VACnet in the largest competitive FPS, Counter-Strike. And machine learning has grown massively in the last couple years, as you probably know with all the “AI” buzz.


You’re probably right, I can’t wrap my head around people wanting to be controlled like that sometimes, wanting such intrusive and dangerous software installed just to play a video game. It’s PC, we don’t want a console experience. Even Valve that are making these products is making sure you can just use it like a PC.


It doesn’t have to extinguish 99% of cheaters, hell, it doesn’t even need to extinguish cheating all together. It just has to make the problem manageable and invisible to players. That’s something server side can achieve. I’ll take the odd game with a cheater in if my entire PC isn’t ransom to some random company.
If cheaters exist but can only do it in a way that makes them look like a real player, then it doesn’t really effect the game anymore and the problem isn’t visible to players. You are never going to get rid of cheaters, even at LAN they have injected software in the past. It’s a deeper problem than we can solve with software.
Client-side AC has proven futile over and over again, even today with all the kernel AC. As I already said: most good cheats don’t even run on the same device anymore, completely circumventing any kernel (client side) anti-cheat anyway.
Why be allergic to trying something new? Something that isn’t invasive, a massive security threat or controlling of your own personal system.


It’s practical, VACnet has existed for over a decade. It might not be perfect, but it’s a start and any company serious about anti-cheat could take that premise further.
The downside is that cheaters have to play at least a game before they are detected. Client side stuff is better for initial prevention, but even that’s becoming trivial as most good cheats dont even run on the same computer as the game anymore, circumventing all AC software anyway. If your game costs money to play, that’s already one of the biggest hurdles, so prevention isn’t worth chasing at the expense of privacy and security of users.
Any downsides from server-side are nothing in comparison to the downsides of client side anti-cheat.


The burden should be on the developers and a server side solution. No PC should be invaded with software to stop cheating. It’s cat and mouse anyway with client side detection, by chasing it so hard they are just incentivizing the creation of less and less detectable cheats.
The whole “its an untampered system” thing doesnt work. It’s like Secure Boot now randomly being required in games. No user should have to enable or disable anything like that just to run a game. It’s their device, they should have the freedom to do what they want and still run an application.
I think the invasion of bots in games is ruining them personally, no matter how old I get, or how bad I get at them, I still want to play against real players. I wouldnt mind a mode with just AI for people, but they should never be mixed in with real players.


Which is what server side AC solves, they don’t want to do it because of money and expertise required vs here have a rootkit.
VACnet has always been like this, trained on all the games played. It’s had its problems sure, but I have never had to install a rootkit to play their video games. That’s the baseline any other game should be achieving.


Very easily, that’s what machine learning is for.
You can’t tell with client side either, so that’s a null argument. Anti-cheat is always bypassed, most good cheats don’t even run on the same device anymore, completely circumventing any kernel anti-cheat anyway.
On the server, they have all the data of where a player could be, what they could see, what they could hear, what human mouse movement looks like etc. that can all be used to target cheaters in a way they cannot get around. Player reporting would still exist of course for any other edge cases.


Machine learning. Oh this player did this impossible move more than once, maybe we should flag that.
Valve have been doing it for more than a decade. Now imagine what others could do, they are so caught up on “AI”, but wont try to use it for anything it could actually be useful for.


What kind of shit question is that???
You should be questioning the game developers if they want to implement server side solutions instead of installing rootkits on users PCs and dictating what settings they should use.
Fuck off Eurogamer. No game should require any sort of kernel level access or setting change on your PC.


Yeah, that’s the best way, but with no context provided, I’ll fall back to the aforementioned.


I’ve always followed a rule of which was popular first claims it. TF2 is Team Fortress 2, not Titanfall 2, DS2 is Dark Souls 2 not Death Stranding 2 etc etc.
If you gonna abbreviate, say its name in full first in the context, otherwise I’ll assume another!


Fuck no. It’s all disgusting.
I just want rainbow transparent tech back. Let me feel like I am still in the early 2000s.
This is just each patch note for Discord. It’s so hard to move people off it though, ughhhh