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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Ah, I see! Yeah, a bigger catalog would be nice. You can add more repositories to it, enable Flathub, which provide more options, but something about it does feel hamstrung.

    The Firefox thing is something I know about! You can set a config option in the about:config page to tell Firefox to use your desktop’s standard dialogue. It has to do with XDG Desktop specifications, I think



  • Zaemz@lemmy.worldtoTechnology@lemmy.worldBe careful.
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    9 months ago

    In Firefox, you can disable the clipboard events. I’ve done this for the rare case of me copy+pasting a password and forgetting to clear the clipboard after.

    On Android, I’ve noticed that it’s possible for apps to read from the clipboard, to read OTP tokens for example. Since I noticed that a while back, I’ve always been wary of the clipboard on any device I’ve used.



  • Zaemz@lemmy.worldtolinuxmemes@lemmy.worldOne big happy family.
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    9 months ago

    SUSE’s Open Build Service absolutely rules, too. I use Fedora personally, but would switch to Tumbleweed any day. I’ve gone back and forth, eventually settling on Fedora only because of familiarity with Red Hat.

    There are things I miss, big one being Zypper. It’s slow as balls but it’s usability and ability to dig through packages is unmatched, in my opinion.


  • I’m not a systemd guru, but I do find it relatively easy to work with.

    I’ve noticed that a lot of it is actually made up of separate binaries and daemons. Is it wrong or misleading to think of systemd as a collection of utilities that share a common DSL as opposed to a strict monolith?


  • With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it’s cutting edge.

    For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It’s got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)

    Not saying that’s how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.

    Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.







  • Zaemz@lemmy.worldtoLinux@lemmy.mlDelete Gnome Shell
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    2 years ago

    There are configuration files for dnf in /etc/dnf/protected.d that might have gnome-shell listed. Check that directory for a file called gnome-shell.conf. If there is, you can simply rm it and try removing gnome-shell again.

    Be aware that there might be packages you have installed that depend on gnome-shell, so be sure to double check the list of dependent packages that will also be removed.


  • I’ve had this situation as well with a couple of games. Total War Warhammer 3 can’t be played online (or it’s not cross-platform, which would be weird) and XCOM 2 didn’t handle modding all that well using the native client.

    There are a few other games I’ve attempted but I can’t remember all of them.

    Graveyard Keeper has a native client but it can’t use hardware driven cursors and its display resolution gets out of whack (on ultrawide, admittedly). The game doesn’t have native ultrawide support, to be fair, but the scaling at least works correctly using Proton.

    Loop Hero has a native Linux version and it works perfectly.

    Oh yeah, speaking of Zachtronics, Last Call BBS is native and also works flawlessly.

    1. The versions of games compiled for Linux work about… hmmm… maybe in a 60:40 split? Oftentimes I do find myself almost immediately switching the game’s compatibility mode to use Proton on Steam if I have any issues.

    2. I think both Proton and Wine receiving much, much more developer support lately is going to be a net good, longterm. Many developers don’t have the “cognitive capacity” or time to dedicate to creating a version that runs on Linux without a compatibility layer. That’s especially true for those using game engines that typically have poor support and tooling for Linux in the first place.

    3. This is just a thought, maybe the effort being expended upon Proton/Wine will ultimately lead to solutions for compatibility issues that work without the use of “emulating” (for lack of a better work off the toppa my head) the whole Windows experience, replacing DLLs and whatnot.

    4. I’m more okay with indie devs just relying on Proton, for sure. I don’t give a “pass” to large studios that don’t at least expend some effort to get the game to build and run on Linux without the use of Proton or other compatibility tools. With that said, I also understand that AAA projects have many hundreds, possibly a thousand people or more, having some part in the development process. It’s not reasonable to assume that every person working on the game can have knowledge of or maintain that every aspect of their work is compatible with both Windows and Linux.

    I prolly have more to day but my thumbs are tired lol.