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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago

Former Starfield dev says all decisions on Bethesda RPGs "run through" Todd Howard: "He would hate, hate, hate me for saying that"

www.gamesradar.com

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Former Starfield dev says all decisions on Bethesda RPGs "run through" Todd Howard: "He would hate, hate, hate me for saying that"

www.gamesradar.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago
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"He doesn't believe it's true, but unfortunately it is true"
  • LadyLikesSpiders@lemmy.ml
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    2 years ago

    That tactic for his crazy monster designs is a classic psychological trick, but I can’t remember what it’s called. It’s a thing where you’re more likely to get someone’s help by first asking for more help than you want/need, and then when rejected, you can scale it back, and they’ll more likely concede

    • Malta Soron@sopuli.xyz
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      2 years ago

      The anchoring effect

    • DigitalPaperTrail@kbin.social
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      deleted by creator

      • JokeDeity@lemm.ee
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        2 years ago

        Considering it says the opposite works as well, it seems being obnoxious and persistent is the key here. 🤣

    • VikingHippie@lemmy.wtf
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      deleted by creator

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