• leftytighty@slrpnk.net
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    7 months ago

    much of a game’s development time is spent creating assets, using a new engine doesn’t mean your existing low fidelity assets suddenly look better, just better lit

    • sugar_in_your_tea@sh.itjust.works
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      7 months ago

      Eh, a lot of it also has to do with designing things, not the producing assets. If you’re just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.