• Chloé 🥕@lemmy.blahaj.zone
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    9 months ago

    i think we’re missing the forest for the trees here by arguing wether valve should’ve allowed the game or not.

    the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it, is a big problem. and it’s not just this game, after the payment processor affair, VILE: Exhumed (a game about sexual assault, among other things) was banned from steam (for being about sexual assault), before it could even release

    game devs shouldn’t have to rely on just one vendor’s approval to sell their stuff, it’s an unhealthy ecosystem.

    • testfactor@lemmy.world
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      9 months ago

      But this game is getting distribution through GoG and about a half dozen other platforms listed in the article.

      Do most people game through steam? Yes. But centralization of the marketplace isn’t necessarily a bad thing. There’s a reason why people complain when they have to use other game stores an launchers. It’s the “I have 50 different streaming services” problem.

      If Steam starts abusing that market position, then yes, we should care about that and they should suffer backlash. Which makes the question of “did they do the right thing here,” very much relevant.

      • Chloé 🥕@lemmy.blahaj.zone
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        9 months ago

        there is another way, games shouldn’t be tied to the store you bought them in

        like, for physical objects, you can buy a thing from one store and another thing from another store, and they’ll be in your house no problem, you won’t even have to think about which store you bought which thing from (unless you need to return it or for customer service). it’s fundamentally decentralized. why shouldn’t digital distribution work that way too? it’s entirely possible, but obviously vendors benefit from locking you to their platform (that goes for steam, but also to epic games and, to a lesser extent GOG as well)

        there should be no company with power to abuse in the first place. steam refused to sell your game? alright, you can sell it in other places and it’ll be fine. but that’s not how it works right now, most people buy on steam, and ONLY on steam, because it has a dominant position. so, if you can’t sell on steam, you’re done for!

        and we can analyse each ban on a case-by-case basis (there’s many steam game bans I am glad happened), but there’s also cases like VILE: Exhumed, where steam caved to pressure from payment processors (which are also very centralized, that’s another honestly bigger problem) to ban a game with progressive politics simply because it talked about stuff that makes reactionary prudes uncomfortable.

        we can’t just rely on Good Guy Valve to stay good forever

    • CileTheSane@lemmy.ca
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      9 months ago

      the fact that valve is in such a dominant position that them refusing to sell a game can mean not only the game’s failure, but the shutdown of the studio making it,

      There are games exclusive to Epic that do just fine. There are games on itch and GoG that are doing just fine.

      If Steam not hosting your game causes your studio to shut down, it’s not because Steam is being some unreasonable gatekeeper. It’s because you’re making something that there isn’t any market for, or so little of a market that your only hope is to get it visible to as many people as possible so the tiny fraction of them that are interested can keep you afloat.

    • curiousaur@reddthat.com
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      9 months ago

      I honestly don’t know what the answer is though, since I refuse to buy a game anywhere else. If it’s not on steam I’m not buying it.

      • wizardbeard@lemmy.dbzer0.com
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        9 months ago

        That’s shortsighted as hell. I cma understand not wanting to have multiple clients installed but there’s GoG at the very least.

        Gog gives drm free installers, no laucher needed. Install it somewhere, go into steam, add non-steam game. Boom. Done.