• BladeFederation@piefed.social
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    25 days ago

    I wonder if recompiling will be the new emulation, since architecture for consoles has gotten more complicated.

    • MimicJar@lemmy.world
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      25 days ago

      So someone else can correct me, but the architecture for consoles has gotten less complicated.

      The GameCube, Wii & Wii U run on a PowerPC CPU architecture. Switch & Switch 2 run on an ARM architecture.

      But the recent PlayStation and Xbox consoles are all x86/x86_64, which is the same as your PC. So these consoles won’t need recompilation.

      For the Switch series, while ARM would need recompilation, it’s also hugely popular. I know Valve is doing some ARM magic, although I think that’s to ARM and not from ARM, but it still might be helpful. But importantly recompilation of these should be much easier.

      • JPAKx4@lemmy.blahaj.zone
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        25 days ago

        ARM is a RISC ISA, which should make it way easier to emulate/statically compile. The main difficulties wouldn’t be hardware quirks like a lot of past emulators, but system OS quirks. The wine project has dealt with a lot of both (x86 has a ton of instructions and windows has a lot of system shit going on).

        I do think you are 100% correct that hardware is much simpler now. The Switch has had several emulators for a while now bc of this.