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Joined 1 year ago
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Cake day: May 19th, 2024

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  • You are completely wrong.

    The Yuzu team was profiting from game leaks and piracy, and that’s illegal. Their software was not illegal. Nintendo’s lawsuit was riddled with bullshit claims about circumventing encryption and other made-up offenses, and resulted in the 100% legal development of both Yuzu and Citra being forcefully terminated. The actually just solution would have been to forbid them from monetizing their projects by promising fixes for unreleased software.

    Here’s a simple analogy: if you own a 3D printer and sell objects made with that printer, some of which are illegal for whatever reason (e.g. parts for making untraceable firearms), should a court forbid you from ever using a 3D printer ever again, even if it’s to make a kickstand for your tablet, or should it forbid you from making illegal parts only?


  • Nintendo’s hardware used to have features that competitors lacked. The DS’s dual screens, the 3DS’s 3D top screen, the Wiimote, the Wii U’s controller with a second screen. Even the Virtual Boy did something different, though it didn’t do it well. Nintendo used to innovate on hardware while everyone else was just going for bigger numbers. Exclusives made sense as they made use of those features that you just couldn’t get elsewhere.

    The Switch and Switch 2 have this portable/dock gimmick but that doesn’t really affect gameplay in a way that makes the software incompatible with a PC or a Playstation 4/5. And there’s the Steam Deck and a load of other portable gaming PCs out now, so even if it did there’d be no justification for a Switch exclusive other than greed and an unwillingness to prioritize the consumer.












  • EULAs don’t have to say “you own this forever” because it’s implicit. Just like when you buy bananas at the grocer you aren’t forced to sign a EULA that says you can eat the banana or make a smoothie with it but can’t use it to make nuclear weapons or commit war crimes.

    Let’s break this down: a product is an object that is delivered to a buyer. A service is an action or group of actions that is performed for the buyer. If I have to keep running my servers for your game client to connect to, push updates or offer tech support, I am providing a service because it requires me to keep doing something for the thing to work. If, on the other hand, all I do is give you some code you can run entirely on your machine - and it doesn’t matter if I give it to you on a CD, a floppy, via digital download or if I print it out as a big book for you to type yourself into a hex editor - then our transaction is finished when I deliver it to you and you pay me. There isn’t anything to license because now you own that copy of the code. My participation in what you do with it is finished, just like the grocer’s is finished when you leave his store with the bananas.

    Do you understand now?