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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago

MK1 generates 1GB report every-time it crashes

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MK1 generates 1GB report every-time it crashes

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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years ago
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  • all-knight-party@kbin.run
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    2 years ago

    Wow, what in the world would require that amount of data to log a crash?

    • Rampsquatch@sh.itjust.works
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      2 years ago

      Spaghetti code

      • DeriHunter@lemmy.world
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        2 years ago

        How does spaghetti code even related to the logs? Do you know what it even means?

        • Rampsquatch@sh.itjust.works
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          2 years ago

          Poorly coded is what I meant. I was trying to be funny

    • kiwifoxtrot@lemmy.world
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      2 years ago

      The developer left the debugging mode on for deployment by mistake.

    • Dr. Bluefall@toast.ooo
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      2 years ago

      Maybe it’s dumping core as well.

    • criticalinvite@lemmy.world
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      2 years ago

      A full memory dump of the process. Anything less risks missing data when analysing the crash dump.

  • mindbleach@sh.itjust.works
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    2 years ago

    Weird to be that size and not larger, if they’re just dumping RAM for investigation by devs. If it’s selective, at all - the game is a 1v1 fighter. Relevant state has to be a couple megabytes.

  • big_slap@lemmy.world
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    2 years ago

    this game was clearly rushed out. pc experience on day 1 left me desiring more polish. I use a kb to play fighting games, and rebinding keys was such a gigantic pain to do.

    sf6 set the benchmark for me when it comes to fg polish.

  • Squizzy@lemmy.world
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    2 years ago

    For some reason my apo doesn’t let me click the images or zoom. Lemmy please get better quicker

    • Riveting@lemmy.world
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      2 years ago

      “My app” “lemmy get better” mine allows me to click, and zoom. Dont think your issue is lemmy. Lol

      • InEnduringGrowStrong@sh.itjust.works
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        2 years ago

        Which works fine in a mobile browser even.

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