Half of Pokémon are heavily inspired by artist’s (who are not affiliated with Nintendo) illustrations of popular Yokai (Japanese mythological creatures). The rest are simply animals with very generic additions. “It’s a cow but bipedal” “It’s a kangaroo but with horns” “It’s a pigeon but… actually yeah it’s just a pigeon. No difference.”
How can you copyright/patent that? It’s hardly original.
I say this as someone who grew up loving Pokémon.
Is Pocketpair Indie? Didn’t they just make a new company with Sony Music and Aniplex?
Decided to finally go watch gameplay of this game.
It’s definitely a fan ripoff mashing up Breath of the Wild with the newer open world pokemon games.
I’m not saying nobody else is allowed to make these kinds of games. But this absolutely is just trying to rip those off. Looks as unimaginative, boring, and empty as all of Nintendo’s adventure games.
They’ve stolen Nintendos IP of providing half-assed garbage and watching people eat it up.
I mean, it also has very distinct gameplay from Pokemon? The newer open world games but like sword and shield released the same year pal world opened it’s early access (2019). Legends, which is the closest, was 3 years later.
Also, definitely adds FPS gameplay, survival gameplay with base building, and etc.
While it’s still not a great game, it’s definitely A: still early access and B: not just a Pokemon game.
Definitely took more than BotW and Ark than it did from anything else.
I wonder if people actually played Palworld here.
It’s an obvious mash-up of existing games, ripping straight from games like Breath of the World, Pokemon and Fortnite, even up to the music chimes.
I don’t think Nintendo should be suing, but people here defending how original the game is should really take a closer look at it.
The original part is the specific formulation. Pretty much all games are mashups of other games anyway. Palworld found a formula among popular games that really struck a chord with people, and they executed on it pretty well.
And yeah, I’ve seen extensive portions of Palworld since my SO is really into it. My SO doesn’t care much at all about Pokemon, Breath of the Wild, or Fortnite, though they really like Palworld. That alone is a pretty good argument for Palworld being distinct.
Nintendo is mad that Palworld did a great job with some of their ideas, and I think they want a piece of the action. I don’t think they’re concerned that anyone would mistake Palworld for any of their IPs, they just want some cash. I’m interested to know which patents they claim Palworld violated, because it’s honestly really rare in video games for patents to actually be enforceable because there’s so much prior art and a lot of variations in how mechanics can be used.
More like a (much more polished) ripoff of a game that came out a couple years before Breath of the Wild.
Ark with pokemon and fortnite graphics.
They’ve stolen Nintendos IP
U wot
For everyone’s edification, Geigner’s take on Techdirt. I suspect this won’t be the last TD article on this trainwreck-in-the-making.
They’re gonna fight it, but not for the fans. They’re doing it for themselves. They’re a company too.
I’ve never been interested in Palworld, and I certainly don’t intend to play it, but I’ll probably buy it today.
Because fuck Nintendo.
It’s clunky and the novelty wears off quickly, but it was worth a play.
The core game loop is better than any of the pokemon games though.
I am curious as to why they took so long though. Were they waiting until the hype died down so it didn’t look malicious?
It’s just like every other ‘sandbox’ game out there.
About the only substance is in the early game. Then there isnt much to do but grind out a checklist to collect everything.
It gets repetitive too fast.
Yeah, waiting for them to put out a few more updates and maybe I’ll try again: they’ve fixed a good chunk of some stuff recently. It’s still not there as a completed game for what it wants to be, but it’s okay as a cooperative PvE survival/monster collector.
Haven’t played since they added the island as more levels, so this may be an old opinion: Theres just no real end game past get a cool base. Dungeons are pretty moot at that point, the raid boss just blows up the whole base for some rewards which isn’t worth it unless you have an empty base to summon shit, and the tower bosses and lvl 50 bosses weren’t a bad challenge but that was about it. After you’ve killed those once there’s not much to do. I guess farm them for very specific drops… to be stronger so you can… idk do nothing else….
But again, I haven’t played since they added the island and higher levels so maybe it’s a bit better in that regard now?
It’s pretty much the same thing, but with a longer grind towards the final levels. Legendary bosses (jetragon, frostallion, centaur knights) were bumped to lvl 55, there’s a couple of “alien” pals from semi random, timed events (meteorites), and a “final” dungeon as an offshore oil rig, which is filled with max level syndicate goons that can kill you really fast, but there are many places you can stay where their AI will effectively break. The game crashing while you’re there is a much, much worse enemy
It’s clunky and the novelty wears off quickly
Referring to all Nintendo games.
Yeah, I was gonna say, Gen IX Pokémon looks like some of the clunkiest, most repetitive shit imaginable.
God, I wish Nintendo made the Pokemon games, because then they might actually not be ugly, terribly optimized garbage. Nintendo owns a minority share of The Pokemon Company, which is also owned by Game Freak and a company called Creatures. Each company takes care of different aspects of the franchise. Game Freak still does all the game development, and I wish they wouldn’t because they obviously don’t care about the franchise anymore and haven’t for quite a while.
The fact they put ILCA on BDSP (and how abysmally that turned out) was the nail in the coffin for me for trusting Pokémon games to be of any quality. SwSh was close, but that told me The Pokémon Company will pump out literally any dogshit they want and people will still buy it.
ILCA?
Developers put in charge of BDSP. Before Pokémon, their work was all extremely minor support for much bigger studios. So for example, if you’re a big AAA studio and you want to save on precious development time, you might contract out a dozen studios to do busywork, and one of those studios might be ILCA. For example, two people from ILCA are credited in Yakuza 0, but this is as “Casting Cooperation”. Their most major game they’d actually worked on themselves before this was Pokémon Home.
So essentially, you’re taking a small company where 95% of their existing work is as a supporting role to do relatively easy work for other major studios, and the other 5% is Pokémon Home, and you’re telling them “Okay, now remake Diamond and Pearl.”
Dunno man, it is possible to accept they make good games while still condemning their corporate bs…
Yeah, games like Mario Odyssey, Mario Kart, Luigi’s Mansion, etc. are fun as hell and very polished. I can’t think of a single first-party Nintendo game that’s released riddled with bugs in recent memory, whereas the rest of the industry can’t say the same, excepting Sony’s first-party games.
I can’t think of a single first-party Nintendo game that’s released riddled with bugs in recent memory
Literally Pokémon. SwSh, SV and BDSP are all a bug-ridden mess. You will probably find more bugs playing SV for an hour than in all gen 3-6 games together.
Although yeah, it’s a (huge) anomaly and the rest of the first-party games are extremely polished. It just sucks to be a Pokémon fan in the 2020s.
I don’t think Pokemon is first-party since that IP and the dev studios fall under The Pokemon Company, whereas games like Mario and Zelda are developed by studios within Nintendo itself. I could be wrong.
If they ain’t first party, they’re certainly close enough that you couldn’t tell the difference.
They make some good games. They also sling out a bunch of crap and repeatedly rerelease games at full price.
It’s possible to acknowledge that yes but no they don’t make good games, just half-assed rehashed entries in the same 4 tired series they’ve been pumping games out of for decades
Hard disagree. I really enjoy a lot of Nintendo’s games, and will be buying Zelda: Echoes of Wisdom right around release. Some favorites:
- Smash Brothers
- Mario Kart
- Zelda - didn’t like BotW and didn’t get TotK, but I loved the Switch ports of Skyward Sword and Link’s Awakening
- Kirby
- Mario Party
- Super Mario 3D World
- Xenoblade Chronicles
My kids like Pokemon and my SO like Ring Fit, but I think that series is pretty boring. And here are some I haven’t played, but probably will:
- Astral Chain
- Switch Sports
- Luigi’s Mansion
- Paper Mario
- Metroid
- Pikmin
That said, I very much don’t like Nintendo as a company, especially its opposition to emulation. But I do like their first party titles, and they’re very polished at launch, unlike many other big studios.
But… they don’t. Their games are old the minute they’re released. Sure they have enough bare minimum charm to wow the masses, but when you truly take a skeptical and honest eye to them compared to many other games, you realize how lazy they are with the copy/paste approach most of the time, inability to add basic common niceties of modern gaming, and generally lacking worlds that feel unfinished.
If it weren’t for the IP name recognition, most of their games would be panned as meh.
I maintain a stance that the only reason they’re still around is because of brand recognition. Literally the only reason I could think of anyone liking their slop.
Basically my stance. Do I like all the anti-competitive crap they pull? Absolutely not. But they do still make and/or publish most of my favorite franchises. This isn’t like, say, Microsoft or Google who bake their evil directly into their products.
Same wasn’t even thinking about this game. But now I got to have it. Fuck Nintendo. Never buying a new game from them every again. They should be sued into bankruptcy.
Same. Does any Steamdecker know how well it works?
Low-medium settings with 45fps/90hz cap works well enough for me on the oled. Smooth except for in crowded bases
Same.
Copyright only exists for the wealthy to own even more.
This is a patent lawsuit, not copyright
even worse. software patents are just more idiotic copyrights.
Dunno, I think I prefer patents. Unlike copyright, patents usually last a flat twenty years. Copyright expires either after 95 years or 70 years after the death of the author, which is ludicrous. Both are constantly abused, but at least patents expire in a reasonable amount of time.
patents and copyright are pretty different though. IMO both are bad but you can at least make a case for protecting intelectual work from copying. Patents protect replication of ideas and ideas don’t have to be unique at all. If I say it was my idea to call variables a,b,c,d,e in that order that means anyone who wants to do that in their creations needs my permission which is fucking bonkers.
I’m convinced that software patents exist purely for regulatory capture.
Might be about a design patent
No, Copyright exists to protect creators. It’s just been perverted and abused by the wealthy so that they can indefinitely retain IP. Disney holding on to an IP for 70 years after an author dies is messed up, but Disney taking your art and selling it to a mass audience without giving you a dime is worse.
Copyright cannot protect 99% of creators because enforcing it takes enormous amounts of time and money. This isn’t really a big deal though because 99% of people who create don’t need these supposed protections.
That’s right, the amount of writing, art, and music that is created for non-commercial purposes dwarfs what is created for profit.
Your last tidbit is highly accurate. Big business almost exclusively uses copyright to control others work to the detriment of society.
Right, but as I said to someone else in this thread, the fact thar copyright can’t protect 99% of creators is a problem with capitalism, not copyright. The fact that our courts favor the wealthy isn’t the fault of copyright law itself.
Also, you’re correct that most art is created for pleasure, not profit, but that doesn’t mean the need to protect artists’ rights to their creations isn’t necessary, even beyond capitalistic reasons. Bill Waterson, the creator of Calvin & Hobbes, refused to merchandise his art simply because he didn’t want to ruin the image of his characters for a licensing deal. Without copyright law, any company could have slapped his characters on t-shirts and coffee mugs to make a quick buck off of his labor. But because of copyright law, he was able to refuse his publisher’s attempts to franchise his characters (reportedly, he even turned down Spielberg and Lucas’ pitch for an animated series based on the strip).
I think you have bought into the lie about copyright that has been fed to us. It is really hard to look at something objectively when you have been propagandized about it your entire life.
Currently copyright and the bigger category of intellectual property only exist to benefit commercial interests, this is self-evident. It is not a natural right by any means and is a perversion of the way art and science has existed for all of human history.
We have to face the reality that in a world of billions of people nothing is really unique. If you are anything like me you would have had many great thoughts, ideas, and projects and seen many other people throughout your life with similar or sometimes identical concepts.
Who should get to rent seek for these? If I create a very similar painting or song without ever seeing or hearing of another similar one who is the first? Well the current system is first come first serve, but is that really right?
What about teachers. Should not your teacher get a portion of your creation since they inspired you? What about exposure to other art, should you pay a portion of your earnings if you were inspired by other artist?
Even when looking at case law with derivative works, what is or is not okay is hardly settled and constantly changes based on the whims of ill-informed judges.
These questions only begin to scratch the complexity of the situation because of the artificial constraints put on us by intellectual property. I don’t pretend to have the answers except to say there really is no need for any of this.
Even when looking at something you may think is relatively simple like putting a characters likeness on merchandise it is never cut and dry. I have often wondered if Tigger inspired Hobbes. The likeness including even behavior is rather startling.
Who has the rights is sometimes not even the person that created it originally. This is especially evident in productions that require lots of people like movies. This leads to interesting facts like most major recording artist don’t even own their own songs.
Commercial interests love to have it both ways as well. Microsoft used piracy to its advantage to spread its OS across the globe and only cracked down on it after becoming a monopoly.
I am not trying to muddy the waters here but I want to make it clear that intellectual property, including copyright was created by and for monied interests. It was ill-conceived from the start, based on false premises, and has been pushed to the breaking point from years of coordinated legal tactics.
intellectual property, including copyright was created by and for monied interests.
It’s literally the opposite. The first copyright law was passed in 1709 in England to give authors rights to their works instead of publishing companies. The Stationers’ Company, a guild of publishers, had a monopoly over the printing industry, and they we’re deciding amongst themselves who would get to reproduce and publish books. They took the labor of authors, changed it however they saw fit, and reproduced them for profit. Authors never saw a dime, and instead had to find wealthy patrons to subsidize their work.
Yes, for the majority of human history, people used to create art with no expectation of ownership, but for the majority of human history, there weren’t methods to mass reproduce art. Owning the rights to your books didn’t matter when the only way a second could get made is if a monk decided to hand copy it and bind it himself. When the only way to reproduce your painting was to have someone create a forgery, ownership of the physical copy was all that really mattered. If the only way you could get paid for a song was to sing it at the local tavern, it didn’t really matter if you got writing credits.
We’ve already seen a world where the cooperations that control media production can use any work they want. They carved up artists’ works like mobsters dividing up a town and kept all the profits for themselves. Maybe if we lived in a post need, post currency society, you could make an argument for abolishing copyright, but in the system we have, copyright is the only protection artists have against cooperations.
The commoner could not read or write in 1709. Even back then the law was meant for the upper class hence monied interests. So not the opposite at all. Wealthy using the law to protect their profits seems to be what has always happened. Hard to look at this as a some sort of positive for people like you and me.
What you describe is exactly what is happening in the majority of commercial writing nowadays. The corporations still have complete control. Strange how the law didn’t change the status quo rather just carved out an exception for wealthy writers to be rent seekers. Once again, anyone without the means would have their work copied with no recourse.
Copying is not a bad thing as it is the foundation of all human culture. Trying to create a artificial system of scarcity perhaps made some sense to commercial interests when publishing cost so much. With the Internet though and our fast past culture it really is a ridiculous concept nowadays.
Once again owning the rights to your work doesn’t matter unless a corporation wants to reprint, distribute your material, or in modern times allow you on their platform. Copyright would never stop this.
Even to this day the majority of those who create art don’t expect compensation. Most do it for fun as a creative outlet. This obsession with trying to conflate art with profit has always been a lie. Only an extreme minority of people will ever make money from their art. So we are all to bow down to them copying our culture?
They did not create anything in a vacuum and they refuse to recognize this. This is what I mean when I say it is a flawed premise. We don’t need to commercialize art to promote it.
We don’t need to concentrate wealth for rent seekers and lawyers by creating a system of artificial scarcity. This does not promote the arts or protect them in any meaningful way.
Copyright does not protect the vast majority of artists because they don’t need it and if they did would not have the resources or time to access our dubious legal frameworks in a court of law. It is a broken idea turned into a broken system.
First of all, literacy rates were about 70% in 1710, so the average commoner could absolutely read (at least among men, but copyright law isn’t to blame for patriarchy). This is about 300 years after the printing press, literacy had gone up.
Second…I just don’t know what to say to this anymore. You’ve created a strawman artist who believes their work is entirely original, even though no artist would claim they had no influences. You’re pretending that copyright is an edict that says ideas can never be shared, as though the Public Domain, Creative Commons, and fair use didn’t exist, or Substantial Similarity didn’t have to be proved (which, by the way, is the reason that Hobbes isn’t infringing on Tigger). And worst of all, you’re acting like artists who want to be paid for their art are greedy capitalists, not artists that live under capitalism. How is an artist who wants make a living by creating art all day, every day, somehow less worthy than an artist who works 9 to 5 at a crappy job and then does art when they have free time?
You seem to think abolishing copyright will lead to some sort of artists’ uptopia, but it’s pretty much the opposite. Let’s say copyright disappeared tomorrow. First, anyone making a living on Patreon will basically be done. If their videos or podcasts are now public property, there’s nothing to stop anyone from uploading their Premium Content to YouTube within minutes of publishing, so no one’s going to subscribe. Some of them will keep producing things, but since they’ll need a new source of income, they’ll definitely produce less.
Then there’s the cooperations. They’ll gobble up everything they can. Sure, you’ll be able to make your own Spider-Man comics, but if any publisher likes them, they’ll just sell them, along with any original IP you have. Of course you’ll be able to sell them too, but since they can afford more advertising, higher quality printing, and merchandising, they’ll out-sell you easily. You’ll be lucky it anyone’s even seen or heard of your version, even though you’re the author. It’d be like trying to compete with Coca-Cola by opening a lemonade stand, and Coke is allowed to use your lemonade recipe.
I’m not saying copyright is being done well now; cooperations have an outsized ability to enforce copyright claims, they’ve manipulated the law to retain IP for an insane amount of time, and they have far more power in negotiations over licensing and rights than artists do. But your solution to that is, “What if artists had no rights? That would be better!” and I’ve just…I’ve run out of ways to react to that. It’s truly insane to me.
What creator has been protected by copyright?
Holy fuck I see some stupid takes posted here but this might be the stupidest.
Literally everyone who’s ever written a book, recorded a song, painted a painting, or created any other artwork.
Books and song rights go to the publisher. Graphic artists generally dont own their art they make money from, I.E. illustrations or concept art for various things like shows, movies, games.
First of all, no, publishers don’t necessarily own the copyright. Most authors do a licensing deal with a publisher, but they retain the copyright to their work. My understanding is that music industry contracts vary a lot more, since music is usually more collaborative, but lots of artists still own the rights to their songs. But even if that were true, artists being forced to sell their rights to cooperations isn’t an issue with copyright, it’s an issue with capitalism. It’s like blaming America’s shitty healthcare on doctors instead of a for-profit system controlled by the insurance and pharmaceutical industries.
A licensing deal for rights to make money off an intellectual property. I.E. a way to use their wealth to profit even more off something they didnt make. Music industry has fun examples of musicians having to rerecord songs because an ex-record label still owned rights to the original. So there’s situations where a musician entirely created and recorded a song and isnt allowed to sell that recording. And authors and musicians are the closest to owning their work they make a living off of. Any kind of industry visual artist has no ownership of anything.
Copyright is an issue with capitalism. It only exists for wealthy to profit off of.
I’ve run out of ways to tell you that’s not correct. The explicit purpose of the copyright law in the constitution is to allow creators to profit from their work. If you’re arguing that we should live in a pure communist society, where the products of all labor, including intellectual property, belong to community, fine, but we don’t live in a communist utopia. We live in a capitalist hellscape, and you’re looking at one of the only protections artists have, seeing how it’s been exploited by capitalism, and claiming the protection is the problem. It’s like looking at the minimum wage, seeing how cooperations have lobbied Congress to keep it so low it’s now starvation wage, and coming to the conclusion that the minimum wage needs to be abolished.
Anyone who creates anything? If not for copyright Steam would be a sea of games named Undertale Stardew Valley Elsa Spider-Man
You would deprive everyone of the joy of playing this game mashup!?
I know you are joking, but honestly we would have a lot better games if we were allowed to openly borrow and build off of other concepts including characters and storylines.
Simply put commercial interests don’t produce the best games. Instead of innovative gameplay we get loot boxes and micro transactions.
A great example of this is Pokemon. You know damn well that fans could make a better Pokemon game than Nintendo ever could.
Youre thinking of the google play store
lmao
Even when it doesn’t, it becomes its eventual outcome.
This isn’t about copyright. Is there anybody here that has actually read the article? It’s absolutely insane how everyone just opens their mouths without understanding anything.
Consider it a catch all term for “copying intellectual property”. Patents, copyrights, trademarks, its different words for the same idea.
Idk about that, maybe indefinite copyrights would be but limited term is entirely fair. Like imagine you spend 5 years and $50M to develop something (random numbers here), then the next day someone just copies it and sells it cheaper since they had no overhead in copying your product. There’s no incentive to create if all it does is put you in debt, so we do need copyrights if we want things. However Pokemon came out in 96, that’s 28 years. There’s been very little innovation in their games since. And seeing as Digimon wasn’t sued it’s not about the monsters, it’s about the balls. But those balls haven’t changed in almost three decades so I don’t think the really have a case to complain
How about no. Let people create if your only incentive is money fuck you. If someone spent $50 million to develop something the labor has been paid. You will be first to the market and you can make money if your invention isn’t that unique oh well.
Thats a great way to make companies spend 0 on r&d that has longterm benefits and instead focus on squeezing out every penny from current assets.
Want to make something, the people eho want it pay to make it happen, once it’s done and paid for, it belongs to everyone. I rather live in the star citizen dystopia than the Disney vampire dystopia.
Making an unlimited reproducible resource artificially scarce for 160 years is really fucking evil parasiticism.
I dont think anyone here thinks that the ridiculous terms on current IP laws make sense (at least I havent seen anyone defending them), but there is a big difference between a short term of 5-10 years for you to get the earned benefits of an innovation you created and zero protection where a larger more well funded company can swoop in copy your invention and bury you in marketing so they get the reward.
Intellectual property has been abused beyond recovery, we need an entirely new paradigm. Duration of right is just a tiny part of it. Any system that turns the infinite resource into an artificial scarcity is fundamentally evil.
So you tax the fuck out of them and fund invention though schools and unis. But the fact companies won’t is not a sure thing… it just means they will be more pickey.
The problem is that IP laws eventually are lobbied by the big copyright holders into being excessively long. How long did Steamboat Willie really have to be copyrighted for, and has their release into the public domain really affected Disney?
Eventually after you get back the money you invested, it’s just free money, and people like free money so much they pay lawyers and lobbyists that free money so that they can keep it coming.
The people spending 5 years to develop something arent the ones that own the rights to the end product. Like I said, copyright exists so rich people can own more. The people that own the rights to pokemon are not game developers, artists, writers, anyone that put actual work into creating the games and other media. Its people that had a lot of money, shareholders and executives. And then they receive the biggest share of the profits off others work and the feedback loop continues.
However Pokemon came out in 96, that’s 28 years. There’s been very little innovation in their games since.
First, not really, there’s been a LOT of innovation in Pokémon, as much as people want to deny it.
And second, 28 years is really not that much. We’re not in the Disney realm of copyright-hogging, I think 50 years is a fair amount of time. The issue is that it’s often way too broad: it should protect only extremely blatant copies (i.e. the guy who literally rereleased Pokémon Yellow as a mobile game), not concepts or general mechanics. Palworld has a completely different gameplay from any Pokémon game so far, and (most of) the creatures are distinct enough. That should suffice to make it rightfully exist (maybe removing the 4/5 Pals that are absolute ripoffs, sure).
50 years is already excessive, dude or dudette. The north american law originally gave 14 years, plus another 14 years if the creators actively sought after and were approved (most did not even ask, and approval was not guaranteed). This is comparable time to patents, which serve the exact same function, but without the absurd time scales (Imagine if Computers were still a private tech of IBM … those sweet mainframes the size of a room). 28 years, or lets put 30 years fixed at once, is more than sufficient time for making profit for the quasi totality of IPs that would make a profit (and creators can invest the money received to gain more, or have 30 years to think of something else). 30 years ago was 1994, think of everything the Star Wars prequels have sold, now remeber the 1st film was from 1999, would star wars prequels ventures really suffer if they started losing the IP from 2029 onwards ?
I still think if copyright laws weren’t so oppressive, 50 years would be fair (And still a huge improvement from the current situation).
Maybe have it in tiers or something? First 10 years: full copyright - until 30: similar products allowed, but no blatant reproduction - until 50: reproduction allowed as long as it’s not for-profit - post 50: public domain?
Humm…, i don’t think this scheme would work out in practice. The definitions of several concepts are fuzzy, and therefore can be circumvented or challenged or abused by all sides of the equation. What is a ‘similar product’ that is allowed after 30 years (and therefore what is a ‘dissimilar product’ that would be forbidden before), how would a non-profit that just pays high salaries to its managers fare between the marks of 30 and 50 years (and just gives some little money to research or charity). And again, why give artists and creative companies so much more time of IP protection than we give STEM inventors and companies time in patents (this random site claims patents last 15 to 20 years only) ?
50 years… 5 maybe. If you have not earned back your investment by then you are just squatting on it.
I think 50 is generally too much, but I think it should depend on categories, so that it is based upon the efforts put into an idea to create and how much it value (like in expected ROI).
I fear, that is hard to define
As an artist 20-50 depending on context is where I’m hovering. It is very hard to define.
I agree with you almost entirely, but if we’re being honest, there really hasn’t been a lot of innovation in their games since Gen 4, and that was almost 20 years ago. Once they figured out the physical/special split, nothing really changed in the major mechanics. They have a new gimmick mechanic every game, like Z-Moves or Dynamax, but they’re always dropped by the next game. I guess camping/picnics are evolving into a new feature, but that’s about it.
If we’re talking PvP, battling has constantly evolved through new abilities, even without gimmicks the way the game is played changed a lot through the years.
In single player they also changed a lot of stuff since gen 4, although the positive changes were mostly in gen 5/6 and the later ones like wild areas and the switch to “””open world””” were… not as well received.
Well, I think we’ll just have to agree to disagree. To me, most of the updates have been set dressing, not significant changes to the formula or gameplay. But I guess that’s a matter of opinion, not fact.
Pokemon: The innovative RPG where you couldn’t even walk diagonally until generation 6…
It’s still identifiably distinct, I really hope Nintendo lose because allowing copyright of a concecpt is dystopian especially in the context of our lengthy time frames for copyright.
It reminds me of when Apple wanted to patent the idea of rounded corners.
I mean they successfully defended the motion of swiping up or down as distinctly different than left or right for the purpose of activating a device. Which seems insane to me.
And now you have to swipe up to activate the iPhone as well 🤭
That’s a patent, not a copywrite.
Software patents are also terrible, though.
It is all known as intellectual property. This covers copyright, trademarks, and patents all with the same concept of creating artificial scarcity to ensure profits.
They are being sued for patent infringement not copyright violations, which is extra weird.
What’s weird about it? AFAICT, Palworld doesn’t violate Nintendo copyright in any meaningful sense, though it might violate Nintendo’s patent claims.
That said, this lawsuit seems really late, and I wonder if that’ll factor into the decision at all (i.e. if it was close, the judge/jury might take the lack of action by Nintendo as evidence of them just looking for money).
Seems even more odd because to my eyes Nintendo probably had a better (but not super-good) chance of winning on copyright for some of the models used on the Pals than anything patent related. Stuff like riding/transforming mount animals and vehicles are basic exploration gaming functions. If they failed to defend the patent on other prior games that used those mechanics, they don’t really stand a chance here.
It’s not even copyright, they’re suing for using things they patented, but their patents are extremely general. I kid you not, they have a patent for MOUNTING CREATURES, something hundreds of games have done.
Abstract: In an example of a game program, a ground boarding target object or an air boarding target objects is selected by a selection operation, and a player character is caused to board the selected boarding target object. If the player character aboard the air boarding target object moves toward the ground player character automatically changed to the state where the player character is aboard the ground boarding target object, and brought into the state where the player character can move on the ground.
I’m no lawyer so I can’t tell you how well this would hold up in court but it’s ridiculous. See more: https://patents.justia.com/assignee/the-pokemon-company
It’s a little more specific, I think the patent is about:
- mounting either an air or ground mount
- when riding the air mount, going close to the ground transforms it into the ground mount and you keep riding it
But that’s still something multiple games have done in some way I think.
I think Joust did this first. Difference might be that the player is permanently mounted all the time.
Drakengard comes to mind
Holy shit I forgot about Drakengard. That’s the one with the giant sky babies right?
Ya!!! The prequel to nier ❤️
So, just like FFXIV?
They better sue Microsoft over WoW, then, their IP did that in 2007.
IANAL - but I’ve worked for Big Company and have gone through the patent process a few times. A patent isn’t what’s written in the supporting text and abstract. It’s only the exact thing written out in the claims.
First claim from the patent the abstract is from:
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A non-transitory computer-readable storage medium having stored therein a game program causing a computer of an information processing apparatus to provide execution comprising:
controlling a player character in a virtual space based on a first operation input;
in association with selecting, based on a selection operation, a boarding object that the player character can board and providing a boarding instruction, causing the player character to board the boarding object and bringing the player character into a state where the player character can move, wherein the boarding object is selected among a plurality of types of objects that the player character owns;
in association with providing a second operation input when the player character is in the air, causing the player character to board an air boarding object and bringing the player character into a state where the player character can move in the air; and
while the player character is aboard the air boarding object, moving the player character, aboard the air boarding object, in the air based on a third operation input.
Exactly everything described above must be done in that exact same way for there to be an infringement.
Which sounds like mount selection based on if onland==True: landmountlist, else: airmountlist. ??? Can you really patent “I used an if statement to change what the mount button does based on a condition”
Boy, better fucking patent that fucking pure genius there’s no way anyone could program that without having copied us.
Like I fucking hope I misread that.
All of the statements in the claim need to be fulfilled - so while that if looks correct it’s only a very small part of the actions described. Example:
in association with selecting, based on a selection operation,[…], wherein the boarding object is selected among a plurality of types of objects that the player character owns;
That seems a bit more easy to get around. It is still crazy to think that you have to check your whole game design against that many patents 😅
it’s stupid. I’m convinced that people who oversee software patents don’t even know what’s a computer.
Of course they do! It’s those weird white boxes that nerdy nerds nerd about with numbers and shit
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I am positive prior art could be claimed for most if not all of those. Square Enix could cry afoul of the “mounting creatures” one as well as I’m sure many, many other earlier games on a plethora of platforms.
You could mount and ride Chocobos in Final Fantasy 2, i.e. the real “2,” the JDM only one on Famicom, which was released in 1988. The aforementioned patent was only filed on Nintendo’s part in 2024.
They can, to use a technical legal term, get fucked.
Blizzard should be paying attention to this, as it perfectly describes their flying mounts.
I really hope Nintendo just picked a fight with Blizzard/Microsoft lol
Bullies tend to pick victims who can’t fight back too effectively, so I doubt they’d go after Microsoft.
All the big tech companies have a bunch of vague patents than in a just world would never exist, and they seldom go after each other, because they know then they’ll be hit with a counter-suit alleging they violate multiple patents too, and in the end everyone except the lawyers will be worse off. It’s sort of like mutually assured destruction. They don’t generally preemptively invalidate each other’s patents, so if Microsoft is not a party to the suit, they’ll likely stay out of it entirely.
However, newer and smaller companies are less likely to be able to counter-sue as effectively, so if they pose a threat of taking revenue from the big companies (e.g. by launching on competitor platforms only), they are ripe targets for patent-based harassment.
While Microsoft is not a target right now, if that patent for ground-flying mounts is used (which I doubt it will, given it’s too recent and widely used by older games), Palworld can just point at World of Warcraft Burning Crusade as prior art and it suddenly becomes MS vs Nintendo.
Yep, and it would be hilarious to watch Nintendo get smacked down.
Yes but it’s fucking expensive to invalidate a patent. Possibly in the millions of dollars. That’s how patent trolls succeed - it’s far cheaper to own a bad patent than to fight one.
Well it’s a good thing Palworld was a huge sales success.
And now more free advertising from the streisand effect
It’s not a copyright suit, it’s a patent suit. So it’s indeed just like the Apple suit, though what patents were infringed upon is still unknown as of now.
Ah, I just assumed, thanks for the correction.
Seeing a lot of comments on here and it just reminds me of what I have been telling my friends since day one.
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PalWorld is a threat to Pokemon. It has potential to crown Pokemon in a different way and really compete. Nintendo will 100% find a way. I told them and told them. I said the same thing on Reddit. Sure enough, downvoted.
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I love Pokemon, I love Zelda, and Mario but I absolutely love competition. There is no way a billion dollar franchise, multi level marketing, insanept popular game series is going to let something come along and compete against it. If you haven’t watched The Boys on Amazon you are missing out. One of the most redeeming characters, IMO, says it best in two sentences in the boys in one whole episode and it is the premise of everything. "You don’t get it do you? You don’t mess with the money.
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I love seeing games come along and bring something new to the table because it should drive Nintendo to do better for GameFreak to do better. I liked PalWorld and welcomed it as someone who loves Pokemon. While PalWorld didn’t maintain my interest its because Pokemon just does something for me PalWorld doesn’t. However, that being said I have found my self turned away from Pokemon since Gen 7 and 8 semi redeemed 7 and 9 is just sad (performance wise). I have found my self playing the hell out of tjr classic Pokémon games. Point being I welcomed PalWorld in hopes that it would light a fire under Nintendo’s ass to develop a really good next gen Pokemon game. It was wishful thinking though. Nintendo is a “don’t mess with the money” company and that is all it is. Fuck Nintendo. PalWorld was good for the game industry. What Nintendo is going to try to set precedence on is that you can own an idea a simple concept.
I have been telling my friends for literal fucking years and for some reason they just swing the bat for Nintendo. Nintendo makes some great games but holy fuck they are a shit company. They just are. I told them over and over this was coming Nintendo would find something and now here we are.
I sent this too them and they all got silent. They genuinely believed Nintendo couldn’t and wouldn’t.
Well arguably they can’t legally but… Bludgeoning people with lawyers regardless of legality is pretty standard big business behaviour
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Hope Nintendo lose. I don’t understand why they are always the bad guy
As much as I don’t like Nintendo’s business practises to be fair in this case many of the pals are straight up copies of Pokémon with one thing changed
Definitely a good case for Nintendo here, not sure this is a winnable battle even without the overwhelming force of Nintendo’s ninjas
They would prob do smth like this to tux kart
Good. Kick Nintendo in the dick.
Fuck Nintendo. I think Palworld is a stupid game that I wouldn’t ever bother to play but Nintendo is pure evil and they NEED to lose. They do not deserve a monopoly on whatever type of genre that is.
While I think it is a great spin on the genre of collecting monsters to enslave them so they craft bullets for you, I agree with you on Nintendo.
Oh that sounds cool actually
Please hurt them.
Nintendo is straight up evil.